Class Shadow


  • public class Shadow
    extends Effect
    An effect which creates a monochrome duplicate of an input with blurry edges. This effect is primarily used along with its default black color for purposes of combining it with the original to create a shadow. It can also be used with a light color and combined with an original to create a glow effect. The DropShadow effect is a utility effect which automatically combines this Shadow effect with an original graphic for ease of adding a shadow to an existing scene graph Node with a single effect.
    Since:
    JavaFX 2.0
    • Property Detail

      • input

        public final ObjectProperty<Effect> inputProperty
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
        See Also:
        getInput(), setInput(Effect)
      • radius

        public final DoubleProperty radiusProperty
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
        See Also:
        getRadius(), setRadius(double)
      • width

        public final DoubleProperty widthProperty
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getWidth(), setWidth(double)
      • height

        public final DoubleProperty heightProperty
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getHeight(), setHeight(double)
    • Constructor Detail

      • Shadow

        public Shadow()
        Creates a new instance of Shadow with default parameters.
      • Shadow

        public Shadow​(double radius,
                      Color color)
        Creates a new instance of Shadow with specified radius and color.
        Parameters:
        radius - the radius of the shadow blur kernel
        color - the shadow Color
        Since:
        JavaFX 2.1
      • Shadow

        public Shadow​(BlurType blurType,
                      Color color,
                      double radius)
        Creates a new instance of Shadow with the specified blurType, color, radius.
        Parameters:
        blurType - the algorithm used to blur the shadow
        color - the shadow Color
        radius - the radius of the shadow blur kernel
        Since:
        JavaFX 2.1
    • Method Detail

      • setInput

        public final void setInput​(Effect value)
        Sets the value of the property input.
        Property description:
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
      • getInput

        public final Effect getInput()
        Gets the value of the property input.
        Property description:
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
      • inputProperty

        public final ObjectProperty<Effect> inputProperty()
        The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
        Default value:
        null
        See Also:
        getInput(), setInput(Effect)
      • setRadius

        public final void setRadius​(double value)
        Sets the value of the property radius.
        Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
      • getRadius

        public final double getRadius()
        Gets the value of the property radius.
        Property description:
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
      • radiusProperty

        public final DoubleProperty radiusProperty()
        The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
               Min:   0.0
               Max: 127.0
           Default:  10.0
          Identity:   0.0
         
        Default value:
        10.0
        See Also:
        getRadius(), setRadius(double)
      • setWidth

        public final void setWidth​(double value)
        Sets the value of the property width.
        Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • getWidth

        public final double getWidth()
        Gets the value of the property width.
        Property description:
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • widthProperty

        public final DoubleProperty widthProperty()
        The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getWidth(), setWidth(double)
      • setHeight

        public final void setHeight​(double value)
        Sets the value of the property height.
        Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • getHeight

        public final double getHeight()
        Gets the value of the property height.
        Property description:
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
      • heightProperty

        public final DoubleProperty heightProperty()
        The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
               Min:   0.0
               Max: 255.0
           Default:  21.0
          Identity:  <1.0
         
        Default value:
        21.0
        See Also:
        getHeight(), setHeight(double)
      • setBlurType

        public final void setBlurType​(BlurType value)
        Sets the value of the property blurType.
        Property description:
        The algorithm used to blur the shadow.
               Min: n/a
               Max: n/a
           Default: BlurType.THREE_PASS_BOX
          Identity: n/a
         
        Default value:
        THREE_PASS_BOX
      • getBlurType

        public final BlurType getBlurType()
        Gets the value of the property blurType.
        Property description:
        The algorithm used to blur the shadow.
               Min: n/a
               Max: n/a
           Default: BlurType.THREE_PASS_BOX
          Identity: n/a
         
        Default value:
        THREE_PASS_BOX
      • setColor

        public final void setColor​(Color value)
        Sets the value of the property color.
        Property description:
        The shadow Color.
               Min: n/a
               Max: n/a
           Default: Color.BLACK
          Identity: n/a
         
        Default value:
        BLACK
      • getColor

        public final Color getColor()
        Gets the value of the property color.
        Property description:
        The shadow Color.
               Min: n/a
               Max: n/a
           Default: Color.BLACK
          Identity: n/a
         
        Default value:
        BLACK