Uses of Class
javafx.scene.input.MouseEvent
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Packages that use MouseEvent Package Description javafx.scene Provides the core set of base classes for the JavaFX Scene Graph API.javafx.scene.input Provides the set of classes for mouse and keyboard input event handling. -
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Uses of MouseEvent in javafx.scene
Methods in javafx.scene that return types with arguments of type MouseEvent Modifier and Type Method Description EventHandler<? super MouseEvent>
Node. getOnDragDetected()
Gets the value of the property onDragDetected.EventHandler<? super MouseEvent>
Scene. getOnDragDetected()
Gets the value of the property onDragDetected.EventHandler<? super MouseEvent>
Node. getOnMouseClicked()
Gets the value of the property onMouseClicked.EventHandler<? super MouseEvent>
Scene. getOnMouseClicked()
Gets the value of the property onMouseClicked.EventHandler<? super MouseEvent>
Node. getOnMouseDragged()
Gets the value of the property onMouseDragged.EventHandler<? super MouseEvent>
Scene. getOnMouseDragged()
Gets the value of the property onMouseDragged.EventHandler<? super MouseEvent>
Node. getOnMouseEntered()
Gets the value of the property onMouseEntered.EventHandler<? super MouseEvent>
Scene. getOnMouseEntered()
Gets the value of the property onMouseEntered.EventHandler<? super MouseEvent>
Node. getOnMouseExited()
Gets the value of the property onMouseExited.EventHandler<? super MouseEvent>
Scene. getOnMouseExited()
Gets the value of the property onMouseExited.EventHandler<? super MouseEvent>
Node. getOnMouseMoved()
Gets the value of the property onMouseMoved.EventHandler<? super MouseEvent>
Scene. getOnMouseMoved()
Gets the value of the property onMouseMoved.EventHandler<? super MouseEvent>
Node. getOnMousePressed()
Gets the value of the property onMousePressed.EventHandler<? super MouseEvent>
Scene. getOnMousePressed()
Gets the value of the property onMousePressed.EventHandler<? super MouseEvent>
Node. getOnMouseReleased()
Gets the value of the property onMouseReleased.EventHandler<? super MouseEvent>
Scene. getOnMouseReleased()
Gets the value of the property onMouseReleased.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onDragDetectedProperty()
Defines a function to be called when drag gesture has been detected.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onDragDetectedProperty()
Defines a function to be called when drag gesture has been detected.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMouseClickedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisNode
.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMouseClickedProperty()
Defines a function to be called when a mouse button has been clicked (pressed and released) on thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMouseDraggedProperty()
Defines a function to be called when a mouse button is pressed on thisNode
and then dragged.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMouseDraggedProperty()
Defines a function to be called when a mouse button is pressed on thisScene
and then dragged.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMouseEnteredProperty()
Defines a function to be called when the mouse enters thisNode
.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMouseEnteredProperty()
Defines a function to be called when the mouse enters thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMouseExitedProperty()
Defines a function to be called when the mouse exits thisNode
.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMouseExitedProperty()
Defines a function to be called when the mouse exits thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMouseMovedProperty()
Defines a function to be called when mouse cursor moves within thisNode
but no buttons have been pushed.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMouseMovedProperty()
Defines a function to be called when mouse cursor moves within thisScene
but no buttons have been pushed.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMousePressedProperty()
Defines a function to be called when a mouse button has been pressed on thisNode
.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMousePressedProperty()
Defines a function to be called when a mouse button has been pressed on thisScene
.ObjectProperty<EventHandler<? super MouseEvent>>
Node. onMouseReleasedProperty()
Defines a function to be called when a mouse button has been released on thisNode
.ObjectProperty<EventHandler<? super MouseEvent>>
Scene. onMouseReleasedProperty()
Defines a function to be called when a mouse button has been released on thisScene
.Method parameters in javafx.scene with type arguments of type MouseEvent Modifier and Type Method Description void
Node. setOnDragDetected(EventHandler<? super MouseEvent> value)
Sets the value of the property onDragDetected.void
Scene. setOnDragDetected(EventHandler<? super MouseEvent> value)
Sets the value of the property onDragDetected.void
Node. setOnMouseClicked(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseClicked.void
Scene. setOnMouseClicked(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseClicked.void
Node. setOnMouseDragged(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseDragged.void
Scene. setOnMouseDragged(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseDragged.void
Node. setOnMouseEntered(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseEntered.void
Scene. setOnMouseEntered(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseEntered.void
Node. setOnMouseExited(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseExited.void
Scene. setOnMouseExited(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseExited.void
Node. setOnMouseMoved(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseMoved.void
Scene. setOnMouseMoved(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseMoved.void
Node. setOnMousePressed(EventHandler<? super MouseEvent> value)
Sets the value of the property onMousePressed.void
Scene. setOnMousePressed(EventHandler<? super MouseEvent> value)
Sets the value of the property onMousePressed.void
Node. setOnMouseReleased(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseReleased.void
Scene. setOnMouseReleased(EventHandler<? super MouseEvent> value)
Sets the value of the property onMouseReleased. -
Uses of MouseEvent in javafx.scene.input
Subclasses of MouseEvent in javafx.scene.input Modifier and Type Class Description class
MouseDragEvent
Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.Fields in javafx.scene.input with type parameters of type MouseEvent Modifier and Type Field Description static EventType<MouseEvent>
MouseEvent. ANY
Common supertype for all mouse event types.static EventType<MouseEvent>
MouseEvent. DRAG_DETECTED
This event is delivered to a node that is identified as a source of a dragging gesture.static EventType<MouseEvent>
MouseEvent. MOUSE_CLICKED
This event occurs when mouse button has been clicked (pressed and released on the same node).static EventType<MouseEvent>
MouseEvent. MOUSE_DRAGGED
This event occurs when mouse moves with a pressed button.static EventType<MouseEvent>
MouseEvent. MOUSE_ENTERED
This event occurs when mouse enters a node.static EventType<MouseEvent>
MouseEvent. MOUSE_ENTERED_TARGET
This event occurs when mouse enters a node.static EventType<MouseEvent>
MouseEvent. MOUSE_EXITED
This event occurs when mouse exits a node.static EventType<MouseEvent>
MouseEvent. MOUSE_EXITED_TARGET
This event occurs when mouse exits a node.static EventType<MouseEvent>
MouseEvent. MOUSE_MOVED
This event occurs when mouse moves within a node and no buttons are pressed.static EventType<MouseEvent>
MouseEvent. MOUSE_PRESSED
This event occurs when mouse button is pressed.static EventType<MouseEvent>
MouseEvent. MOUSE_RELEASED
This event occurs when mouse button is released.Methods in javafx.scene.input that return MouseEvent Modifier and Type Method Description MouseEvent
MouseEvent. copyFor(Object newSource, EventTarget newTarget)
Copies this event for a different source and target.MouseEvent
MouseEvent. copyFor(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType)
Creates a copy of the given event with the given fields substituted.Methods in javafx.scene.input that return types with arguments of type MouseEvent Modifier and Type Method Description EventType<? extends MouseEvent>
MouseEvent. getEventType()
Methods in javafx.scene.input with parameters of type MouseEvent Modifier and Type Method Description static MouseDragEvent
MouseEvent. copyForMouseDragEvent(MouseEvent e, Object source, EventTarget target, EventType<MouseDragEvent> type, Object gestureSource, PickResult pickResult)
Creates a copy of this mouse event of MouseDragEvent typeMethod parameters in javafx.scene.input with type arguments of type MouseEvent Modifier and Type Method Description MouseDragEvent
MouseDragEvent. copyFor(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> type)
MouseEvent
MouseEvent. copyFor(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType)
Creates a copy of the given event with the given fields substituted.Constructor parameters in javafx.scene.input with type arguments of type MouseEvent Constructor Description MouseEvent(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)
Constructs new MouseEvent event.MouseEvent(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)
Constructs new MouseEvent event.MouseEvent(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)
Constructs new MouseEvent event with null source and target.MouseEvent(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)
Constructs new MouseEvent event with null source and target.
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