- java.lang.Object
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- javafx.scene.control.SkinBase<HTMLEditor>
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- javafx.scene.web.HTMLEditorSkin
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- All Implemented Interfaces:
Skin<HTMLEditor>
public class HTMLEditorSkin extends SkinBase<HTMLEditor>
HTML editor skin.- Since:
- 9
- See Also:
HTMLEditor
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
HTMLEditorSkin.Command
Represents commands that can be passed into the HTMLEditor web engine.
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Constructor Summary
Constructors Constructor Description HTMLEditorSkin(HTMLEditor control)
Creates a new HTMLEditorSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description protected void
layoutChildren(double x, double y, double w, double h)
Called during the layout pass of the scenegraph.void
performCommand(HTMLEditorSkin.Command command)
Special-case handling for certain commands.-
Methods inherited from class javafx.scene.control.SkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, consumeMouseEvents, dispose, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, queryAccessibleAttribute, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Detail
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HTMLEditorSkin
public HTMLEditorSkin(HTMLEditor control)
Creates a new HTMLEditorSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
control
- The control that this skin should be installed onto.
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Method Detail
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performCommand
public void performCommand(HTMLEditorSkin.Command command)
Special-case handling for certain commands. Over time this may be extended to handle additional commands. The current list of supported commands is:- BOLD
- ITALIC
- UNDERLINE
- Parameters:
command
- the command
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layoutChildren
protected void layoutChildren(double x, double y, double w, double h)
Called during the layout pass of the scenegraph.- Overrides:
layoutChildren
in classSkinBase<HTMLEditor>
- Parameters:
x
- the x positiony
- the y positionw
- the widthh
- the height
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