class |
Accordion |
|
class |
Button |
A simple button control.
|
class |
ButtonBar |
A ButtonBar is essentially a HBox , with the additional functionality
for operating system specific button placement.
|
class |
ButtonBase |
Base class for button-like UI Controls, including Hyperlinks, Buttons,
ToggleButtons, CheckBoxes, and RadioButtons.
|
class |
Cell<T> |
|
class |
CheckBox |
A tri-state selection Control typically skinned as a box with a checkmark or
tick mark when checked.
|
class |
ChoiceBox<T> |
The ChoiceBox is used for presenting the user with a relatively small set of
predefined choices from which they may choose.
|
class |
ColorPicker |
ColorPicker control allows the user to select a color from either a standard
palette of colors with a simple one click selection OR define their own custom color.
|
class |
ComboBox<T> |
An implementation of the ComboBoxBase abstract class for the most common
form of ComboBox, where a popup list is shown to users providing them with
a choice that they may select from.
|
class |
ComboBoxBase<T> |
Abstract base class for ComboBox-like controls.
|
class |
ContextMenu |
A popup control containing an ObservableList of menu items.
|
class |
Control |
Base class for all user interface controls.
|
class |
DateCell |
DateCell is used by DatePicker to render the individual
grid cells in the calendar month.
|
class |
DatePicker |
The DatePicker control allows the user to enter a date as text or
to select a date from a calendar popup.
|
class |
Hyperlink |
An HTML like label which can be a graphic and/or text which responds to rollovers and clicks.
|
class |
IndexedCell<T> |
An implementation of Cell which contains an index property which maps
into the data model underlying the visualization.
|
class |
Label |
Label is a non-editable text control.
|
class |
Labeled |
A Labeled Control is one which has as part of its user interface
a textual content associated with it.
|
class |
ListCell<T> |
|
class |
ListView<T> |
A ListView displays a horizontal or vertical list of items from which the
user may select, or with which the user may interact.
|
class |
MenuBar |
A MenuBar control traditionally is placed at the very top of the user
interface, and embedded within it are Menus .
|
class |
MenuButton |
MenuButton is a button which, when clicked or pressed, will show a
ContextMenu .
|
class |
Pagination |
A Pagination control is used for navigation between pages of a single content,
which has been divided into smaller parts.
|
class |
PasswordField |
Text field that masks entered characters.
|
class |
PopupControl |
An extension of PopupWindow that allows for CSS styling.
|
class |
ProgressBar |
A specialization of the ProgressIndicator which is represented as a
horizontal bar.
|
class |
ProgressIndicator |
A circular control which is used for indicating progress, either
infinite (aka indeterminate) or finite.
|
class |
RadioButton |
RadioButtons create a series of items where only one item can be
selected.
|
class |
ScrollBar |
Either a horizontal or vertical bar with increment and decrement buttons and
a "thumb" with which the user can interact.
|
class |
ScrollPane |
A Control that provides a scrolled, clipped viewport of its contents.
|
class |
Separator |
A horizontal or vertical separator line.
|
class |
Slider |
The Slider Control is used to display a continuous or discrete range of
valid numeric choices and allows the user to interact with the control.
|
class |
Spinner<T> |
A single line text field that lets the user select a number or an object
value from an ordered sequence.
|
class |
SplitMenuButton |
The SplitMenuButton, like the MenuButton is closely associated with
the concept of selecting a MenuItem from a menu.
|
class |
SplitPane |
A control that has two or more sides, each separated by a divider, which can be
dragged by the user to give more space to one of the sides, resulting in
the other side shrinking by an equal amount.
|
class |
TableCell<S,T> |
Represents a single row/column intersection in a TableView .
|
class |
TableRow<T> |
TableRow is an IndexedCell , but
rarely needs to be used by developers creating TableView instances.
|
class |
TableView<S> |
The TableView control is designed to visualize an unlimited number of rows
of data, broken out into columns.
|
class |
TabPane |
A control that allows switching between a group of Tabs .
|
class |
TextArea |
Text input component that allows a user to enter multiple lines of
plain text.
|
class |
TextField |
Text input component that allows a user to enter a single line of
unformatted text.
|
class |
TextInputControl |
Abstract base class for text input controls.
|
class |
TitledPane |
A TitledPane is a panel with a title that can be opened and closed.
|
class |
ToggleButton |
A ToggleButton is a specialized control which has the ability to be
selected.
|
class |
ToolBar |
A ToolBar is a control which displays items horizontally
or vertically.
|
class |
Tooltip |
Tooltips are common UI elements which are typically used for showing
additional information about a Node in the scenegraph when the Node is
hovered over by the mouse.
|
class |
TreeCell<T> |
|
class |
TreeTableCell<S,T> |
|
class |
TreeTableRow<T> |
TreeTableRow is an IndexedCell , but
rarely needs to be used by developers creating TreeTableView instances.
|
class |
TreeTableView<S> |
The TreeTableView control is designed to visualize an unlimited number of rows
of data, broken out into columns.
|
class |
TreeView<T> |
The TreeView control provides a view on to a tree root (of type
TreeItem ).
|