Uses of Class
javafx.scene.control.TableCell
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Packages that use TableCell Package Description javafx.scene.control The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.javafx.scene.control.cell Thejavafx.scene.control.cell
package is where all cell-related classes are located, other than the core classes such asCell
,IndexedCell
,ListCell
,TreeCell
, andTableCell
.javafx.scene.control.skin The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located -
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Uses of TableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TableCell Modifier and Type Field Description static Callback<TableColumn<?,?>,TableCell<?,?>>
TableColumn. DEFAULT_CELL_FACTORY
If no cellFactory is specified on a TableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TableCell Modifier and Type Method Description ObjectProperty<Callback<TableColumn<S,T>,TableCell<S,T>>>
TableColumn. cellFactoryProperty()
The cell factory for all cells in this column.Callback<TableColumn<S,T>,TableCell<S,T>>
TableColumn. getCellFactory()
Gets the value of the property cellFactory.Method parameters in javafx.scene.control with type arguments of type TableCell Modifier and Type Method Description void
TableColumn. setCellFactory(Callback<TableColumn<S,T>,TableCell<S,T>> value)
Sets the value of the property cellFactory. -
Uses of TableCell in javafx.scene.control.cell
Subclasses of TableCell in javafx.scene.control.cell Modifier and Type Class Description class
CheckBoxTableCell<S,T>
class
ChoiceBoxTableCell<S,T>
class
ComboBoxTableCell<S,T>
class
ProgressBarTableCell<S>
A class containing aTableCell
implementation that draws aProgressBar
node inside the cell.class
TextFieldTableCell<S,T>
Methods in javafx.scene.control.cell that return types with arguments of type TableCell Modifier and Type Method Description static <S> Callback<TableColumn<S,Boolean>,TableCell<S,Boolean>>
CheckBoxTableCell. forTableColumn(TableColumn<S,Boolean> column)
Creates a cell factory for use in aTableColumn
cell factory.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty)
Creates a cell factory for use in aTableColumn
cell factory.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, boolean showLabel)
Creates a cell factory for use in aTableColumn
cell factory.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter)
Creates a cell factory for use in aTableColumn
cell factory.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(ObservableList<T> items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(StringConverter<T> converter, ObservableList<T> items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(StringConverter<T> converter, T... items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ChoiceBoxTableCell. forTableColumn(T... items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(ObservableList<T> items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(StringConverter<T> converter, ObservableList<T> items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(StringConverter<T> converter, T... items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>ComboBoxTableCell. forTableColumn(T... items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S> Callback<TableColumn<S,Double>,TableCell<S,Double>>
ProgressBarTableCell. forTableColumn()
Provides aProgressBar
that allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TableColumn<S,String>,TableCell<S,String>>
TextFieldTableCell. forTableColumn()
Provides aTextField
that allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)
is called.static <S,T>
Callback<TableColumn<S,T>,TableCell<S,T>>TextFieldTableCell. forTableColumn(StringConverter<T> converter)
Provides aTextField
that allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)
is called. -
Uses of TableCell in javafx.scene.control.skin
Methods in javafx.scene.control.skin that return TableCell Modifier and Type Method Description protected TableCell<T,?>
TableRowSkin. createCell(TableColumnBase tcb)
Creates a new cell instance that is suitable for representing the given table column instance.Methods in javafx.scene.control.skin with parameters of type TableCell Modifier and Type Method Description protected TableColumn<T,?>
TableRowSkin. getTableColumn(TableCell<T,?> cell)
Returns theTableColumnBase
instance for the given cell instance.protected void
TableRowSkin. updateCell(TableCell<T,?> cell, TableRow<T> row)
A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TableCell Constructor Description TableCellSkin(TableCell<S,T> control)
Creates a new TableCellSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.
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