public class ButtonSkin extends LabeledSkinBase<Button>
Default skin implementation for the
Button
control.- Since:
- 9
- See Also:
Button
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Constructor Summary
Constructors Constructor Description ButtonSkin(Button control)
Creates a new ButtonSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events. -
Method Summary
Modifier and Type Method Description void
dispose()
Called by a Skinnable when the Skin is replaced on the Skinnable.Methods inherited from class javafx.scene.control.skin.LabeledSkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, layoutChildren, layoutLabelInArea, layoutLabelInArea, queryAccessibleAttribute, updateChildren
Methods inherited from class javafx.scene.control.SkinBase
consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Details
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ButtonSkin
Creates a new ButtonSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
control
- The control that this skin should be installed onto.
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Method Details
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dispose
public void dispose()Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methodsSkin.getSkinnable()
andSkin.getNode()
should return null following a call to dispose. Calling dispose twice has no effect.
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