Uses of Class
javafx.scene.control.TableCell
Package | Description |
---|---|
javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
javafx.scene.control.cell |
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell , IndexedCell ,
ListCell , TreeCell ,
and TableCell . |
javafx.scene.control.skin |
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
|
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Uses of TableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TableCell Modifier and Type Field Description static Callback<TableColumn<?,?>,TableCell<?,?>>
TableColumn. DEFAULT_CELL_FACTORY
If no cellFactory is specified on a TableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TableCell Modifier and Type Method Description ObjectProperty<Callback<TableColumn<S,T>,TableCell<S,T>>>
TableColumn. cellFactoryProperty()
The cell factory for all cells in this column.Callback<TableColumn<S,T>,TableCell<S,T>>
TableColumn. getCellFactory()
Gets the value of the property cellFactory.Method parameters in javafx.scene.control with type arguments of type TableCell Modifier and Type Method Description void
TableColumn. setCellFactory(Callback<TableColumn<S,T>,TableCell<S,T>> value)
Sets the value of the property cellFactory. -
Uses of TableCell in javafx.scene.control.cell
Subclasses of TableCell in javafx.scene.control.cell Modifier and Type Class Description class
CheckBoxTableCell<S,T>
class
ChoiceBoxTableCell<S,T>
class
ComboBoxTableCell<S,T>
class
ProgressBarTableCell<S>
A class containing aTableCell
implementation that draws aProgressBar
node inside the cell.class
TextFieldTableCell<S,T>
Methods in javafx.scene.control.cell that return types with arguments of type TableCell Modifier and Type Method Description static <S> Callback<TableColumn<S,Boolean>,TableCell<S,Boolean>>
CheckBoxTableCell. forTableColumn(TableColumn<S,Boolean> column)
Creates a cell factory for use in aTableColumn
cell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty)
Creates a cell factory for use in aTableColumn
cell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, boolean showLabel)
Creates a cell factory for use in aTableColumn
cell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
CheckBoxTableCell. forTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter)
Creates a cell factory for use in aTableColumn
cell factory.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ChoiceBoxTableCell. forTableColumn(ObservableList<T> items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ChoiceBoxTableCell. forTableColumn(StringConverter<T> converter, ObservableList<T> items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ChoiceBoxTableCell. forTableColumn(StringConverter<T> converter, T... items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ChoiceBoxTableCell. forTableColumn(T... items)
Creates a ChoiceBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ComboBoxTableCell. forTableColumn(ObservableList<T> items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ComboBoxTableCell. forTableColumn(StringConverter<T> converter, ObservableList<T> items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ComboBoxTableCell. forTableColumn(StringConverter<T> converter, T... items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
ComboBoxTableCell. forTableColumn(T... items)
Creates a ComboBox cell factory for use inTableColumn
controls.static <S> Callback<TableColumn<S,Double>,TableCell<S,Double>>
ProgressBarTableCell. forTableColumn()
Provides aProgressBar
that allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TableColumn<S,String>,TableCell<S,String>>
TextFieldTableCell. forTableColumn()
Provides aTextField
that allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)
is called.static <S, T> Callback<TableColumn<S,T>,TableCell<S,T>>
TextFieldTableCell. forTableColumn(StringConverter<T> converter)
Provides aTextField
that allows editing of the cell content when the cell is double-clicked, or whenTableView.edit(int, javafx.scene.control.TableColumn)
is called. -
Uses of TableCell in javafx.scene.control.skin
Methods in javafx.scene.control.skin that return TableCell Modifier and Type Method Description protected TableCell<T,?>
TableRowSkin. createCell(TableColumnBase tcb)
Creates a new cell instance that is suitable for representing the given table column instance.Methods in javafx.scene.control.skin with parameters of type TableCell Modifier and Type Method Description protected TableColumn<T,?>
TableRowSkin. getTableColumn(TableCell<T,?> cell)
Returns theTableColumnBase
instance for the given cell instance.protected void
TableRowSkin. updateCell(TableCell<T,?> cell, TableRow<T> row)
A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TableCell Constructor Description TableCellSkin(TableCell<S,T> control)
Creates a new TableCellSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.