Uses of Class
javafx.scene.control.TreeTableRow
Package | Description |
---|---|
javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
javafx.scene.control.skin |
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
|
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Uses of TreeTableRow in javafx.scene.control
Methods in javafx.scene.control that return TreeTableRow Modifier and Type Method Description TreeTableRow<S>
TreeTableCell. getTreeTableRow()
Methods in javafx.scene.control that return types with arguments of type TreeTableRow Modifier and Type Method Description Callback<TreeTableView<S>,TreeTableRow<S>>
TreeTableView. getRowFactory()
Gets the value of the property rowFactory.ObjectProperty<Callback<TreeTableView<S>,TreeTableRow<S>>>
TreeTableView. rowFactoryProperty()
A function which produces a TreeTableRow.ReadOnlyObjectProperty<TreeTableRow<S>>
TreeTableCell. tableRowProperty()
Methods in javafx.scene.control with parameters of type TreeTableRow Modifier and Type Method Description void
TreeTableCell. updateTreeTableRow(TreeTableRow<S> treeTableRow)
Updates the TreeTableRow associated with this TreeTableCell.Method parameters in javafx.scene.control with type arguments of type TreeTableRow Modifier and Type Method Description void
TreeTableView. setRowFactory(Callback<TreeTableView<S>,TreeTableRow<S>> value)
Sets the value of the property rowFactory. -
Uses of TreeTableRow in javafx.scene.control.skin
Methods in javafx.scene.control.skin with parameters of type TreeTableRow Modifier and Type Method Description protected void
TreeTableRowSkin. updateCell(TreeTableCell<T,?> cell, TreeTableRow<T> row)
A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TreeTableRow Constructor Description TreeTableRowSkin(TreeTableRow<T> control)
Creates a new TreeTableRowSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.