public class AccordionSkin extends SkinBase<Accordion>
Default skin implementation for the
Accordion
control.- Since:
- 9
- See Also:
Accordion
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Constructor Summary
Constructors Constructor Description AccordionSkin(Accordion control)
Creates a new AccordionSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events. -
Method Summary
Modifier and Type Method Description protected double
computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Computes the minimum allowable height of the Skin, based on the provided width.protected double
computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Calculates the preferred height of thisSkinBase
.void
dispose()
Called by a Skinnable when the Skin is replaced on the Skinnable.protected void
layoutChildren(double x, double y, double w, double h)
Called during the layout pass of the scenegraph.Methods inherited from class javafx.scene.control.SkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinWidth, computePrefWidth, consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, queryAccessibleAttribute, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Details
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AccordionSkin
Creates a new AccordionSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
control
- The control that this skin should be installed onto.
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Method Details
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dispose
public void dispose()Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methodsSkin.getSkinnable()
andSkin.getNode()
should return null following a call to dispose. Calling dispose twice has no effect. -
computeMinHeight
protected double computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)Computes the minimum allowable height of the Skin, based on the provided width.- Overrides:
computeMinHeight
in classSkinBase<Accordion>
- Parameters:
width
- The width of the Skin, in case this value might dictate the minimum height.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- A double representing the minimum height of this Skin.
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computePrefHeight
protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)Calculates the preferred height of thisSkinBase
. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.- Overrides:
computePrefHeight
in classSkinBase<Accordion>
- Parameters:
width
- the width that should be used if preferred height depends on ittopInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- the calculated preferred height
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layoutChildren
protected void layoutChildren(double x, double y, double w, double h)Called during the layout pass of the scenegraph.- Overrides:
layoutChildren
in classSkinBase<Accordion>
- Parameters:
x
- the x positiony
- the y positionw
- the widthh
- the height
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