public class LabelSkin extends LabeledSkinBase<Label>
Default skin implementation for the
Label control.- Since:
- 9
- See Also:
Label
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Constructor Summary
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Method Summary
Methods inherited from class javafx.scene.control.skin.LabeledSkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, dispose, layoutChildren, layoutLabelInArea, layoutLabelInArea, queryAccessibleAttribute, updateChildrenMethods inherited from class javafx.scene.control.SkinBase
consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Details
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LabelSkin
Creates a new LabelSkin instance, installing the necessary child nodes into the Controlchildrenlist.- Parameters:
control- The control that this skin should be installed onto.
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