public class LabelSkin extends LabeledSkinBase<Label>
Default skin implementation for the
Label
control.- Since:
- 9
- See Also:
Label
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Constructor Summary
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Method Summary
Methods inherited from class javafx.scene.control.skin.LabeledSkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, computePrefWidth, dispose, layoutChildren, layoutLabelInArea, layoutLabelInArea, queryAccessibleAttribute, updateChildren
Methods inherited from class javafx.scene.control.SkinBase
consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Details
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LabelSkin
Creates a new LabelSkin instance, installing the necessary child nodes into the Controlchildren
list.- Parameters:
control
- The control that this skin should be installed onto.
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