- All Implemented Interfaces:
Skin<TitledPane>
public class TitledPaneSkin extends LabeledSkinBase<TitledPane>
Default skin implementation for the
TitledPane
control.- Since:
- 9
- See Also:
TitledPane
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Constructor Summary
Constructors Constructor Description TitledPaneSkin(TitledPane control)
Creates a new TitledPaneSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events. -
Method Summary
Modifier and Type Method Description protected double
computeMaxWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
Computes the maximum allowable width of the Skin, based on the provided height.protected double
computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Computes the minimum allowable height of the Skin, based on the provided width.protected double
computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
Compute and return the minimum width of this Labeled.protected double
computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Calculates the preferred height of thisSkinBase
.protected double
computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
Calculates the preferred width of thisSkinBase
.void
dispose()
* Public API * *protected void
layoutChildren(double x, double y, double w, double h)
The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and textprotected void
updateChildren()
Updates the children managed by LabeledSkinBase, which can be the Labeled graphic and/or a Text node.Methods inherited from class javafx.scene.control.skin.LabeledSkinBase
computeBaselineOffset, computeMaxHeight, layoutLabelInArea, layoutLabelInArea, queryAccessibleAttribute
Methods inherited from class javafx.scene.control.SkinBase
consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Constructor Details
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TitledPaneSkin
Creates a new TitledPaneSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
control
- The control that this skin should be installed onto.
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Method Details
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dispose
public void dispose()* Public API * *- Specified by:
dispose
in interfaceSkin<TitledPane>
- Overrides:
dispose
in classLabeledSkinBase<TitledPane>
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updateChildren
protected void updateChildren()Updates the children managed by LabeledSkinBase, which can be the Labeled graphic and/or a Text node. Only those nodes which actually must be used are used. For example, with a ContentDisplay of GRAPHIC_ONLY the text node is not added, and with a ContentDisplay of TEXT_ONLY, the graphic is not added.- Overrides:
updateChildren
in classLabeledSkinBase<TitledPane>
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layoutChildren
protected void layoutChildren(double x, double y, double w, double h)The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text- Overrides:
layoutChildren
in classLabeledSkinBase<TitledPane>
- Parameters:
x
- the x positiony
- the y positionw
- the widthh
- the height
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computeMinWidth
protected double computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)Compute and return the minimum width of this Labeled. The minimum width is the smaller of the width of "..." and the width with the actual text. In this way, if the text width itself is smaller than the ellipsis then we should use that as the min width, otherwise the ellipsis needs to be the min width.We use the same calculation here regardless of whether we are talking about a single or multiline labeled. So a multiline labeled may find that the width of the "..." is as small as it will ever get.
- Overrides:
computeMinWidth
in classLabeledSkinBase<TitledPane>
- Parameters:
height
- The height of the Skin, in case this value might dictate the minimum width.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- A double representing the minimum width of this Skin.
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computeMinHeight
protected double computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)Computes the minimum allowable height of the Skin, based on the provided width.- Overrides:
computeMinHeight
in classLabeledSkinBase<TitledPane>
- Parameters:
width
- The width of the Skin, in case this value might dictate the minimum height.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- A double representing the minimum height of this Skin.
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computePrefWidth
protected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)Calculates the preferred width of thisSkinBase
. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.- Overrides:
computePrefWidth
in classLabeledSkinBase<TitledPane>
- Parameters:
height
- the height that should be used if preferred width depends on ittopInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- the calculated preferred width
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computePrefHeight
protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)Calculates the preferred height of thisSkinBase
. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.- Overrides:
computePrefHeight
in classLabeledSkinBase<TitledPane>
- Parameters:
width
- the width that should be used if preferred height depends on ittopInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- the calculated preferred height
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computeMaxWidth
protected double computeMaxWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)Computes the maximum allowable width of the Skin, based on the provided height.- Overrides:
computeMaxWidth
in classLabeledSkinBase<TitledPane>
- Parameters:
height
- The height of the Skin, in case this value might dictate the maximum width.topInset
- the pixel snapped top insetrightInset
- the pixel snapped right insetbottomInset
- the pixel snapped bottom insetleftInset
- the pixel snapped left inset- Returns:
- A double representing the maximum width of this Skin.
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