Class ToolBarSkin

java.lang.Object
javafx.scene.control.SkinBase<ToolBar>
javafx.scene.control.skin.ToolBarSkin
All Implemented Interfaces:
Skin<ToolBar>

public class ToolBarSkin
extends SkinBase<ToolBar>
Default skin implementation for the ToolBar control.
Since:
9
See Also:
ToolBar
  • Constructor Details

    • ToolBarSkin

      public ToolBarSkin​(ToolBar control)
      Creates a new ToolBarSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.
      Parameters:
      control - The control that this skin should be installed onto.
  • Method Details

    • dispose

      public void dispose()
      Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methods Skin.getSkinnable() and Skin.getNode() should return null following a call to dispose. Calling dispose twice has no effect.
      Specified by:
      dispose in interface Skin<ToolBar>
      Overrides:
      dispose in class SkinBase<ToolBar>
    • computeMinWidth

      protected double computeMinWidth​(double height, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the minimum allowable width of the Skin, based on the provided height.
      Overrides:
      computeMinWidth in class SkinBase<ToolBar>
      Parameters:
      height - The height of the Skin, in case this value might dictate the minimum width.
      topInset - the pixel snapped top inset
      rightInset - the pixel snapped right inset
      bottomInset - the pixel snapped bottom inset
      leftInset - the pixel snapped left inset
      Returns:
      A double representing the minimum width of this Skin.
    • computeMinHeight

      protected double computeMinHeight​(double width, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the minimum allowable height of the Skin, based on the provided width.
      Overrides:
      computeMinHeight in class SkinBase<ToolBar>
      Parameters:
      width - The width of the Skin, in case this value might dictate the minimum height.
      topInset - the pixel snapped top inset
      rightInset - the pixel snapped right inset
      bottomInset - the pixel snapped bottom inset
      leftInset - the pixel snapped left inset
      Returns:
      A double representing the minimum height of this Skin.
    • computePrefWidth

      protected double computePrefWidth​(double height, double topInset, double rightInset, double bottomInset, double leftInset)
      Calculates the preferred width of this SkinBase. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.
      Overrides:
      computePrefWidth in class SkinBase<ToolBar>
      Parameters:
      height - the height that should be used if preferred width depends on it
      topInset - the pixel snapped top inset
      rightInset - the pixel snapped right inset
      bottomInset - the pixel snapped bottom inset
      leftInset - the pixel snapped left inset
      Returns:
      the calculated preferred width
    • computePrefHeight

      protected double computePrefHeight​(double width, double topInset, double rightInset, double bottomInset, double leftInset)
      Calculates the preferred height of this SkinBase. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.
      Overrides:
      computePrefHeight in class SkinBase<ToolBar>
      Parameters:
      width - the width that should be used if preferred height depends on it
      topInset - the pixel snapped top inset
      rightInset - the pixel snapped right inset
      bottomInset - the pixel snapped bottom inset
      leftInset - the pixel snapped left inset
      Returns:
      the calculated preferred height
    • computeMaxWidth

      protected double computeMaxWidth​(double height, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the maximum allowable width of the Skin, based on the provided height.
      Overrides:
      computeMaxWidth in class SkinBase<ToolBar>
      Parameters:
      height - The height of the Skin, in case this value might dictate the maximum width.
      topInset - the pixel snapped top inset
      rightInset - the pixel snapped right inset
      bottomInset - the pixel snapped bottom inset
      leftInset - the pixel snapped left inset
      Returns:
      A double representing the maximum width of this Skin.
    • computeMaxHeight

      protected double computeMaxHeight​(double width, double topInset, double rightInset, double bottomInset, double leftInset)
      Computes the maximum allowable height of the Skin, based on the provided width.
      Overrides:
      computeMaxHeight in class SkinBase<ToolBar>
      Parameters:
      width - The width of the Skin, in case this value might dictate the maximum height.
      topInset - the pixel snapped top inset
      rightInset - the pixel snapped right inset
      bottomInset - the pixel snapped bottom inset
      leftInset - the pixel snapped left inset
      Returns:
      A double representing the maximum height of this Skin.
    • layoutChildren

      protected void layoutChildren​(double x, double y, double w, double h)
      Called during the layout pass of the scenegraph.
      Overrides:
      layoutChildren in class SkinBase<ToolBar>
      Parameters:
      x - the x position
      y - the y position
      w - the width
      h - the height
    • getClassCssMetaData

      public static List<CssMetaData<? extends Styleable,​?>> getClassCssMetaData()
      Returns the CssMetaData associated with this class, which may include the CssMetaData of its superclasses.
      Returns:
      the CssMetaData associated with this class, which may include the CssMetaData of its superclasses
    • getCssMetaData

      public List<CssMetaData<? extends Styleable,​?>> getCssMetaData()
      This method should delegate to Node.getClassCssMetaData() so that a Node's CssMetaData can be accessed without the need for reflection.
      Overrides:
      getCssMetaData in class SkinBase<ToolBar>
      Returns:
      The CssMetaData associated with this node, which may include the CssMetaData of its superclasses.
    • queryAccessibleAttribute

      protected Object queryAccessibleAttribute​(AccessibleAttribute attribute, Object... parameters)
      Description copied from class: SkinBase
      This method is called by the assistive technology to request the value for an attribute.

      This method is commonly overridden by subclasses to implement attributes that are required for a specific role.
      If a particular attribute is not handled, the superclass implementation must be called.

      Overrides:
      queryAccessibleAttribute in class SkinBase<ToolBar>
      Parameters:
      attribute - the requested attribute
      parameters - optional list of parameters
      Returns:
      the value for the requested attribute
      See Also:
      AccessibleAttribute, Node.queryAccessibleAttribute(javafx.scene.AccessibleAttribute, java.lang.Object...)
    • executeAccessibleAction

      protected void executeAccessibleAction​(AccessibleAction action, Object... parameters)
      Description copied from class: SkinBase
      This method is called by the assistive technology to request the action indicated by the argument should be executed.

      This method is commonly overridden by subclasses to implement action that are required for a specific role.
      If a particular action is not handled, the superclass implementation must be called.

      Overrides:
      executeAccessibleAction in class SkinBase<ToolBar>
      Parameters:
      action - the action to execute
      parameters - optional list of parameters
      See Also:
      AccessibleAction, Node.executeAccessibleAction(javafx.scene.AccessibleAction, java.lang.Object...)