Uses of Class
javafx.scene.input.ScrollEvent.HorizontalTextScrollUnits
Package | Description |
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javafx.scene.input |
Provides the set of classes for mouse and keyboard input event handling.
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Uses of ScrollEvent.HorizontalTextScrollUnits in javafx.scene.input
Methods in javafx.scene.input that return ScrollEvent.HorizontalTextScrollUnits Modifier and Type Method Description ScrollEvent.HorizontalTextScrollUnits
ScrollEvent. getTextDeltaXUnits()
Gets the horizontal scrolling units for text-based scrolling.static ScrollEvent.HorizontalTextScrollUnits
ScrollEvent.HorizontalTextScrollUnits. valueOf(String name)
Returns the enum constant of this type with the specified name.static ScrollEvent.HorizontalTextScrollUnits[]
ScrollEvent.HorizontalTextScrollUnits. values()
Returns an array containing the constants of this enum type, in the order they are declared.Constructors in javafx.scene.input with parameters of type ScrollEvent.HorizontalTextScrollUnits Constructor Description ScrollEvent(Object source, EventTarget target, EventType<ScrollEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double deltaX, double deltaY, double totalDeltaX, double totalDeltaY, ScrollEvent.HorizontalTextScrollUnits textDeltaXUnits, double textDeltaX, ScrollEvent.VerticalTextScrollUnits textDeltaYUnits, double textDeltaY, int touchCount, PickResult pickResult)
Constructs new ScrollEvent event.ScrollEvent(EventType<ScrollEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double deltaX, double deltaY, double totalDeltaX, double totalDeltaY, double multiplierX, double multiplierY, ScrollEvent.HorizontalTextScrollUnits textDeltaXUnits, double textDeltaX, ScrollEvent.VerticalTextScrollUnits textDeltaYUnits, double textDeltaY, int touchCount, PickResult pickResult)
Constructs new ScrollEvent event with null source and targetScrollEvent(EventType<ScrollEvent> eventType, double x, double y, double screenX, double screenY, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean direct, boolean inertia, double deltaX, double deltaY, double totalDeltaX, double totalDeltaY, ScrollEvent.HorizontalTextScrollUnits textDeltaXUnits, double textDeltaX, ScrollEvent.VerticalTextScrollUnits textDeltaYUnits, double textDeltaY, int touchCount, PickResult pickResult)
Constructs new ScrollEvent event with null source and target