Module javafx.media

Class AudioClip

java.lang.Object
javafx.scene.media.AudioClip

public final class AudioClip
extends Object
An AudioClip represents a segment of audio that can be played with minimal latency. Clips are loaded similarly to Media objects but have different behavior, for example, a Media cannot play itself. AudioClips are also usable immediately. Playback behavior is fire and forget: once one of the play methods is called the only operable control is stop(). An AudioClip may also be played multiple times simultaneously. To accomplish the same task using Media one would have to create a new MediaPlayer object for each sound played in parallel. Media objects are however better suited for long-playing sounds. This is primarily because AudioClip stores in memory the raw, uncompressed audio data for the entire sound, which can be quite large for long audio clips. A MediaPlayer will only have enough decompressed audio data pre-rolled in memory to play for a short amount of time so it is much more memory efficient for long clips, especially if they are compressed.

Example usage:


     AudioClip plonkSound = new AudioClip("http://somehost/path/plonk.aiff");
     plonkSound.play();
 
Since:
JavaFX 2.0
  • Property Details

    • volume

      public DoubleProperty volumeProperty
      The relative volume level at which the clip is played. Valid range is 0.0 (muted) to 1.0 (full volume). Values are clamped to this range internally so values outside this range will have no additional effect. Volume is controlled by attenuation, so values below 1.0 will reduce the sound level accordingly.
      See Also:
      getVolume(), setVolume(double)
    • balance

      public DoubleProperty balanceProperty
      The relative left and right volume levels of the clip. Valid range is -1.0 to 1.0 where -1.0 gives full volume to the left channel while muting the right channel, 0.0 gives full volume to both channels and 1.0 gives full volume to right channel and mutes the left channel. Values outside this range are clamped internally.
      See Also:
      getBalance(), setBalance(double)
    • rate

      public DoubleProperty rateProperty
      The relative rate at which the clip is played. Valid range is 0.125 (1/8 speed) to 8.0 (8x speed); values outside this range are clamped internally. Normal playback for a clip is 1.0; any other rate will affect pitch and duration accordingly.
      See Also:
      getRate(), setRate(double)
    • pan

      public DoubleProperty panProperty
      The relative "center" of the clip. A pan value of 0.0 plays the clip normally where a -1.0 pan shifts the clip entirely to the left channel and 1.0 shifts entirely to the right channel. Unlike balance this setting mixes both channels so neither channel loses data. Setting pan on a mono clip has the same effect as setting balance, but with a much higher cost in CPU overhead so this is not recommended for mono clips.
      See Also:
      getPan(), setPan(double)
    • priority

      public IntegerProperty priorityProperty
      The relative priority of the clip with respect to other clips. This value is used to determine which clips to remove when the maximum allowed number of clips is exceeded. The lower the priority, the more likely the clip is to be stopped and removed from the mixer channel it is occupying. Valid range is any integer; there are no constraints. The default priority is zero for all clips until changed. The number of simultaneous sounds that can be played is implementation- and possibly system-dependent.
      See Also:
      getPriority(), setPriority(int)
    • cycleCount

      public IntegerProperty cycleCountProperty
      The number of times the clip will be played when play() is called. A cycleCount of 1 plays exactly once, a cycleCount of 2 plays twice and so on. Valid range is 1 or more, but setting this to INDEFINITE will cause the clip to continue looping until stop() is called.
      See Also:
      getCycleCount(), setCycleCount(int)
  • Field Details

  • Constructor Details

    • AudioClip

      public AudioClip​(String source)
      Create an AudioClip loaded from the supplied source URL.
      Parameters:
      source - URL string from which to load the audio clip. This can be an HTTP, HTTPS, FILE or JAR source.
      Throws:
      NullPointerException - if the parameter is null.
      IllegalArgumentException - if the parameter violates RFC 2396.
      MediaException - if there is some other problem loading the media.
  • Method Details

    • getSource

      public String getSource()
      Get the source URL used to create this AudioClip.
      Returns:
      source URL as provided to the constructor
    • setVolume

      public final void setVolume​(double value)
      Set the default volume level. The new setting will only take effect on subsequent plays.
      Parameters:
      value - new default volume level for this clip
      See Also:
      volumeProperty()
    • getVolume

      public final double getVolume()
      Get the default volume level.
      Returns:
      the default volume level for this clip
      See Also:
      volumeProperty()
    • volumeProperty

      public DoubleProperty volumeProperty()
      The relative volume level at which the clip is played. Valid range is 0.0 (muted) to 1.0 (full volume). Values are clamped to this range internally so values outside this range will have no additional effect. Volume is controlled by attenuation, so values below 1.0 will reduce the sound level accordingly.
      See Also:
      getVolume(), setVolume(double)
    • setBalance

      public void setBalance​(double balance)
      Set the default balance level. The new value will only affect subsequent plays.
      Parameters:
      balance - new default balance
      See Also:
      balanceProperty()
    • getBalance

      public double getBalance()
      Get the default balance level for this clip.
      Returns:
      the default balance for this clip
      See Also:
      balanceProperty()
    • balanceProperty

      public DoubleProperty balanceProperty()
      The relative left and right volume levels of the clip. Valid range is -1.0 to 1.0 where -1.0 gives full volume to the left channel while muting the right channel, 0.0 gives full volume to both channels and 1.0 gives full volume to right channel and mutes the left channel. Values outside this range are clamped internally.
      See Also:
      getBalance(), setBalance(double)
    • setRate

      public void setRate​(double rate)
      Set the default playback rate. The new value will only affect subsequent plays.
      Parameters:
      rate - the new default playback rate
      See Also:
      rateProperty()
    • getRate

      public double getRate()
      Get the default playback rate.
      Returns:
      default playback rate for this clip
      See Also:
      rateProperty()
    • rateProperty

      public DoubleProperty rateProperty()
      The relative rate at which the clip is played. Valid range is 0.125 (1/8 speed) to 8.0 (8x speed); values outside this range are clamped internally. Normal playback for a clip is 1.0; any other rate will affect pitch and duration accordingly.
      See Also:
      getRate(), setRate(double)
    • setPan

      public void setPan​(double pan)
      Set the default pan value. The new value will only affect subsequent plays.
      Parameters:
      pan - the new default pan value
      See Also:
      panProperty()
    • getPan

      public double getPan()
      Get the default pan value.
      Returns:
      the default pan value for this clip
      See Also:
      panProperty()
    • panProperty

      public DoubleProperty panProperty()
      The relative "center" of the clip. A pan value of 0.0 plays the clip normally where a -1.0 pan shifts the clip entirely to the left channel and 1.0 shifts entirely to the right channel. Unlike balance this setting mixes both channels so neither channel loses data. Setting pan on a mono clip has the same effect as setting balance, but with a much higher cost in CPU overhead so this is not recommended for mono clips.
      See Also:
      getPan(), setPan(double)
    • setPriority

      public void setPriority​(int priority)
      Set the default playback priority. The new value will only affect subsequent plays.
      Parameters:
      priority - the new default playback priority
      See Also:
      priorityProperty()
    • getPriority

      public int getPriority()
      Get the default playback priority.
      Returns:
      the default playback priority of this clip
      See Also:
      priorityProperty()
    • priorityProperty

      public IntegerProperty priorityProperty()
      The relative priority of the clip with respect to other clips. This value is used to determine which clips to remove when the maximum allowed number of clips is exceeded. The lower the priority, the more likely the clip is to be stopped and removed from the mixer channel it is occupying. Valid range is any integer; there are no constraints. The default priority is zero for all clips until changed. The number of simultaneous sounds that can be played is implementation- and possibly system-dependent.
      See Also:
      getPriority(), setPriority(int)
    • setCycleCount

      public void setCycleCount​(int count)
      Set the default cycle count. The new value will only affect subsequent plays.
      Parameters:
      count - the new default cycle count for this clip
      See Also:
      cycleCountProperty()
    • getCycleCount

      public int getCycleCount()
      Get the default cycle count.
      Returns:
      the default cycleCount for this audio clip
      See Also:
      cycleCountProperty()
    • cycleCountProperty

      public IntegerProperty cycleCountProperty()
      The number of times the clip will be played when play() is called. A cycleCount of 1 plays exactly once, a cycleCount of 2 plays twice and so on. Valid range is 1 or more, but setting this to INDEFINITE will cause the clip to continue looping until stop() is called.
      See Also:
      getCycleCount(), setCycleCount(int)
    • play

      public void play()
      Play the AudioClip using all the default parameters.
    • play

      public void play​(double volume)
      Play the AudioClip using all the default parameters except volume. This method does not modify the clip's default parameters.
      Parameters:
      volume - the volume level at which to play the clip
    • play

      public void play​(double volume, double balance, double rate, double pan, int priority)
      Play the AudioClip using the given parameters. Values outside the ranges as specified by their associated properties are clamped. This method does not modify the clip's default parameters.
      Parameters:
      volume - Volume level at which to play this clip. Valid volume range is 0.0 to 1.0, where 0.0 is effectively muted and 1.0 is full volume.
      balance - Left/right balance or relative channel volumes for stereo effects.
      rate - Playback rate multiplier. 1.0 will play at the normal rate while 2.0 will double the rate.
      pan - Left/right shift to be applied to the clip. A pan value of -1.0 means full left channel, 1.0 means full right channel, 0.0 has no effect.
      priority - Audio effect priority. Lower priority effects will be dropped first if too many effects are trying to play simultaneously.
    • isPlaying

      public boolean isPlaying()
      Indicate whether this AudioClip is playing. If this returns true then play() has been called at least once and it is still playing.
      Returns:
      true if any mixer channel has this clip queued, false otherwise
    • stop

      public void stop()
      Immediately stop all playback of this AudioClip.