Uses of Class
javafx.scene.control.TreeTableCell
Package | Description |
---|---|
javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
javafx.scene.control.cell |
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell , IndexedCell ,
ListCell , TreeCell ,
and TableCell . |
javafx.scene.control.skin |
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
|
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Uses of TreeTableCell in javafx.scene.control
Fields in javafx.scene.control with type parameters of type TreeTableCell Modifier and Type Field Description static Callback<TreeTableColumn<?,?>,TreeTableCell<?,?>>
TreeTableColumn. DEFAULT_CELL_FACTORY
If no cellFactory is specified on a TreeTableColumn instance, then this one will be used by default.Methods in javafx.scene.control that return types with arguments of type TreeTableCell Modifier and Type Method Description ObjectProperty<Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>>
TreeTableColumn. cellFactoryProperty()
The cell factory for all cells in this column.Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
TreeTableColumn. getCellFactory()
Gets the value of the property cellFactory.Method parameters in javafx.scene.control with type arguments of type TreeTableCell Modifier and Type Method Description void
TreeTableColumn. setCellFactory(Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>> value)
Sets the value of the property cellFactory. -
Uses of TreeTableCell in javafx.scene.control.cell
Subclasses of TreeTableCell in javafx.scene.control.cell Modifier and Type Class Description class
CheckBoxTreeTableCell<S,T>
A class containing aTreeTableCell
implementation that draws aCheckBox
node inside the cell, optionally with a label to indicate what the checkbox represents.class
ChoiceBoxTreeTableCell<S,T>
A class containing aTreeTableCell
implementation that draws aChoiceBox
node inside the cell.class
ComboBoxTreeTableCell<S,T>
A class containing aTreeTableCell
implementation that draws aComboBox
node inside the cell.class
ProgressBarTreeTableCell<S>
A class containing aTreeTableCell
implementation that draws aProgressBar
node inside the cell.class
TextFieldTreeTableCell<S,T>
Methods in javafx.scene.control.cell that return types with arguments of type TreeTableCell Modifier and Type Method Description static <S> Callback<TreeTableColumn<S,Boolean>,TreeTableCell<S,Boolean>>
CheckBoxTreeTableCell. forTreeTableColumn(TreeTableColumn<S,Boolean> column)
Creates a cell factory for use in aTreeTableColumn
cell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
CheckBoxTreeTableCell. forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty)
Creates a cell factory for use in aTreeTableColumn
cell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
CheckBoxTreeTableCell. forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, boolean showLabel)
Creates a cell factory for use in aTreeTableColumn
cell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
CheckBoxTreeTableCell. forTreeTableColumn(Callback<Integer,ObservableValue<Boolean>> getSelectedProperty, StringConverter<T> converter)
Creates a cell factory for use in aTreeTableColumn
cell factory.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ChoiceBoxTreeTableCell. forTreeTableColumn(ObservableList<T> items)
Creates a ChoiceBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ChoiceBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items)
Creates a ChoiceBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ChoiceBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, T... items)
Creates a ChoiceBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ChoiceBoxTreeTableCell. forTreeTableColumn(T... items)
Creates a ChoiceBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ComboBoxTreeTableCell. forTreeTableColumn(ObservableList<T> items)
Creates a ComboBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ComboBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, ObservableList<T> items)
Creates a ComboBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ComboBoxTreeTableCell. forTreeTableColumn(StringConverter<T> converter, T... items)
Creates a ComboBox cell factory for use inTreeTableColumn
controls.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
ComboBoxTreeTableCell. forTreeTableColumn(T... items)
Creates a ComboBox cell factory for use inTreeTableColumn
controls.static <S> Callback<TreeTableColumn<S,Double>,TreeTableCell<S,Double>>
ProgressBarTreeTableCell. forTreeTableColumn()
Provides aProgressBar
that allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0.static <S> Callback<TreeTableColumn<S,String>,TreeTableCell<S,String>>
TextFieldTreeTableCell. forTreeTableColumn()
Provides aTextField
that allows editing of the cell content when the cell is double-clicked, or whenTreeTableView.edit(int, javafx.scene.control.TreeTableColumn)
is called.static <S, T> Callback<TreeTableColumn<S,T>,TreeTableCell<S,T>>
TextFieldTreeTableCell. forTreeTableColumn(StringConverter<T> converter)
Provides aTextField
that allows editing of the cell content when the cell is double-clicked, or whenTreeTableView.edit(int, javafx.scene.control.TreeTableColumn)
is called. -
Uses of TreeTableCell in javafx.scene.control.skin
Constructors in javafx.scene.control.skin with parameters of type TreeTableCell Constructor Description TreeTableCellSkin(TreeTableCell<S,T> control)
Creates a new TreeTableCellSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.