public class LabelSkin extends LabeledSkinBase<Label>
Default skin implementation for the
Label
control.- Since:
- 9
- See Also:
Label
-
Constructor Summary
-
Method Summary
Methods declared in class javafx.scene.control.skin.LabeledSkinBase
computeMinWidth, layoutChildren, layoutLabelInArea, layoutLabelInArea, updateChildren
Methods declared in class javafx.scene.control.SkinBase
computeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computePrefHeight, computePrefWidth, consumeMouseEvents, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, queryAccessibleAttribute, registerChangeListener, registerInvalidationListener, registerListChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners, unregisterInvalidationListeners, unregisterListChangeListeners
Methods declared in class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods declared in interface javafx.scene.control.Skin
dispose, getNode, getSkinnable
-
Constructor Details
-
LabelSkin
Creates a new LabelSkin instance, installing the necessary child nodes into the Controlchildren
list.- Parameters:
control
- The control that this skin should be installed onto.
-