Class FadeTransition


public final class FadeTransition extends Transition
This Transition creates a fade effect animation that spans its duration. This is done by updating the opacity variable of the node at regular interval.

It starts from the fromValue if provided else uses the node's opacity value.

It stops at the toValue value if provided else it will use start value plus byValue.

The toValue takes precedence if both toValue and byValue are specified.

Code Segment Example:

 
 import javafx.scene.shape.*;
 import javafx.animation.*;

 ...

     Rectangle rect = new Rectangle (100, 40, 100, 100);
     rect.setArcHeight(50);
     rect.setArcWidth(50);
     rect.setFill(Color.VIOLET);

     FadeTransition ft = new FadeTransition(Duration.millis(3000), rect);
     ft.setFromValue(1.0);
     ft.setToValue(0.3);
     ft.setCycleCount(4);
     ft.setAutoReverse(true);

     ft.play();

 ...

 
 
Since:
JavaFX 2.0
See Also:
  • Property Details

    • node

      public final ObjectProperty<Node> nodeProperty
      The target node of this Transition.

      It is not possible to change the target node of a running FadeTransition. If the value of node is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      See Also:
    • duration

      public final ObjectProperty<Duration> durationProperty
      The duration of this FadeTransition.

      It is not possible to change the duration of a running FadeTransition. If the value of duration is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:
      400ms
      See Also:
    • fromValue

      public final DoubleProperty fromValueProperty
      Specifies the start opacity value for this FadeTransition.

      It is not possible to change fromValue of a running FadeTransition. If the value of fromValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      See Also:
    • toValue

      public final DoubleProperty toValueProperty
      Specifies the stop opacity value for this FadeTransition.

      It is not possible to change toValue of a running FadeTransition. If the value of toValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      See Also:
    • byValue

      public final DoubleProperty byValueProperty
      Specifies the incremented stop opacity value, from the start, of this FadeTransition.

      It is not possible to change byValue of a running FadeTransition. If the value of byValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      See Also:
  • Constructor Details

    • FadeTransition

      public FadeTransition(Duration duration, Node node)
      The constructor of FadeTransition
      Parameters:
      duration - The duration of the FadeTransition
      node - The node which opacity will be animated
    • FadeTransition

      public FadeTransition(Duration duration)
      The constructor of FadeTransition
      Parameters:
      duration - The duration of the FadeTransition
    • FadeTransition

      public FadeTransition()
      The constructor of FadeTransition
  • Method Details

    • setNode

      public final void setNode(Node value)
      Sets the value of the node property.
      Property description:
      The target node of this Transition.

      It is not possible to change the target node of a running FadeTransition. If the value of node is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Parameters:
      value - the value for the node property
      See Also:
    • getNode

      public final Node getNode()
      Gets the value of the node property.
      Property description:
      The target node of this Transition.

      It is not possible to change the target node of a running FadeTransition. If the value of node is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Returns:
      the value of the node property
      See Also:
    • nodeProperty

      public final ObjectProperty<Node> nodeProperty()
      The target node of this Transition.

      It is not possible to change the target node of a running FadeTransition. If the value of node is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Returns:
      the node property
      See Also:
    • setDuration

      public final void setDuration(Duration value)
      Sets the value of the duration property.
      Property description:
      The duration of this FadeTransition.

      It is not possible to change the duration of a running FadeTransition. If the value of duration is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:
      400ms
      Parameters:
      value - the value for the duration property
      See Also:
    • getDuration

      public final Duration getDuration()
      Gets the value of the duration property.
      Property description:
      The duration of this FadeTransition.

      It is not possible to change the duration of a running FadeTransition. If the value of duration is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:
      400ms
      Returns:
      the value of the duration property
      See Also:
    • durationProperty

      public final ObjectProperty<Duration> durationProperty()
      The duration of this FadeTransition.

      It is not possible to change the duration of a running FadeTransition. If the value of duration is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

      Default value:
      400ms
      Returns:
      the duration property
      See Also:
    • setFromValue

      public final void setFromValue(double value)
      Sets the value of the fromValue property.
      Property description:
      Specifies the start opacity value for this FadeTransition.

      It is not possible to change fromValue of a running FadeTransition. If the value of fromValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      Parameters:
      value - the value for the fromValue property
      See Also:
    • getFromValue

      public final double getFromValue()
      Gets the value of the fromValue property.
      Property description:
      Specifies the start opacity value for this FadeTransition.

      It is not possible to change fromValue of a running FadeTransition. If the value of fromValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      Returns:
      the value of the fromValue property
      See Also:
    • fromValueProperty

      public final DoubleProperty fromValueProperty()
      Specifies the start opacity value for this FadeTransition.

      It is not possible to change fromValue of a running FadeTransition. If the value of fromValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      Returns:
      the fromValue property
      See Also:
    • setToValue

      public final void setToValue(double value)
      Sets the value of the toValue property.
      Property description:
      Specifies the stop opacity value for this FadeTransition.

      It is not possible to change toValue of a running FadeTransition. If the value of toValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      Parameters:
      value - the value for the toValue property
      See Also:
    • getToValue

      public final double getToValue()
      Gets the value of the toValue property.
      Property description:
      Specifies the stop opacity value for this FadeTransition.

      It is not possible to change toValue of a running FadeTransition. If the value of toValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      Returns:
      the value of the toValue property
      See Also:
    • toValueProperty

      public final DoubleProperty toValueProperty()
      Specifies the stop opacity value for this FadeTransition.

      It is not possible to change toValue of a running FadeTransition. If the value of toValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Default value:
      Double.NaN
      Returns:
      the toValue property
      See Also:
    • setByValue

      public final void setByValue(double value)
      Sets the value of the byValue property.
      Property description:
      Specifies the incremented stop opacity value, from the start, of this FadeTransition.

      It is not possible to change byValue of a running FadeTransition. If the value of byValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Parameters:
      value - the value for the byValue property
      See Also:
    • getByValue

      public final double getByValue()
      Gets the value of the byValue property.
      Property description:
      Specifies the incremented stop opacity value, from the start, of this FadeTransition.

      It is not possible to change byValue of a running FadeTransition. If the value of byValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Returns:
      the value of the byValue property
      See Also:
    • byValueProperty

      public final DoubleProperty byValueProperty()
      Specifies the incremented stop opacity value, from the start, of this FadeTransition.

      It is not possible to change byValue of a running FadeTransition. If the value of byValue is changed for a running FadeTransition, the animation has to be stopped and started again to pick up the new value.

      Returns:
      the byValue property
      See Also:
    • interpolate

      protected void interpolate(double frac)
      The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
      Specified by:
      interpolate in class Transition
      Parameters:
      frac - The relative position