- java.lang.Object
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- javafx.animation.Animation
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- javafx.animation.Transition
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- javafx.animation.SequentialTransition
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public final class SequentialTransition extends Transition
ThisTransition
plays a list ofAnimations
in sequential order.Children of this
Transition
inheritnode
, if theirnode
property is not specified.Code Segment Example:
Rectangle rect = new Rectangle (100, 40, 100, 100); rect.setArcHeight(50); rect.setArcWidth(50); rect.setFill(Color.VIOLET); final Duration SEC_2 = Duration.millis(2000); final Duration SEC_3 = Duration.millis(3000); PauseTransition pt = new PauseTransition(Duration.millis(1000)); FadeTransition ft = new FadeTransition(SEC_3); ft.setFromValue(1.0f); ft.setToValue(0.3f); ft.setCycleCount(2f); ft.setAutoReverse(true); TranslateTransition tt = new TranslateTransition(SEC_2); tt.setFromX(-100f); tt.setToX(100f); tt.setCycleCount(2f); tt.setAutoReverse(true); RotateTransition rt = new RotateTransition(SEC_3); rt.setByAngle(180f); rt.setCycleCount(4f); rt.setAutoReverse(true); ScaleTransition st = new ScaleTransition(SEC_2); st.setByX(1.5f); st.setByY(1.5f); st.setCycleCount(2f); st.setAutoReverse(true); SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st); seqT.play();
- Since:
- JavaFX 2.0
- See Also:
Transition
,Animation
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Property Summary
Properties Type Property Description ObjectProperty<Node>
node
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Properties inherited from class javafx.animation.Transition
interpolator
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Properties inherited from class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
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Nested Class Summary
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Nested classes/interfaces inherited from class javafx.animation.Animation
Animation.Status
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Field Summary
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Fields inherited from class javafx.animation.Animation
INDEFINITE
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Constructor Summary
Constructors Constructor Description SequentialTransition()
The constructor ofSequentialTransition
.SequentialTransition(Animation... children)
The constructor ofSequentialTransition
.SequentialTransition(Node node)
The constructor ofSequentialTransition
.SequentialTransition(Node node, Animation... children)
The constructor ofSequentialTransition
.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description ObservableList<Animation>
getChildren()
A list ofAnimations
that will be played sequentially.Node
getNode()
Gets the value of the property node.protected Node
getParentTargetNode()
Returns the first non-null
targetNode
in the parent hierarchy of thisTransition
, ornull
if such a node is not found.protected void
interpolate(double frac)
The methodinterpolate()
has to be provided by implementations ofTransition
.ObjectProperty<Node>
nodeProperty()
void
setNode(Node value)
Sets the value of the property node.-
Methods inherited from class javafx.animation.Transition
getCachedInterpolator, getInterpolator, interpolatorProperty, setInterpolator
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Methods inherited from class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
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Property Detail
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node
public final ObjectProperty<Node> nodeProperty
ThisNode
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.- See Also:
getNode()
,setNode(Node)
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Constructor Detail
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SequentialTransition
public SequentialTransition(Node node, Animation... children)
The constructor ofSequentialTransition
.- Parameters:
node
- The targetNode
to be used in childTransitions
that have noNode
specified themselveschildren
- The childAnimations
of thisSequentialTransition
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SequentialTransition
public SequentialTransition(Animation... children)
The constructor ofSequentialTransition
.- Parameters:
children
- The childAnimations
of thisSequentialTransition
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SequentialTransition
public SequentialTransition(Node node)
The constructor ofSequentialTransition
.- Parameters:
node
- The targetNode
to be used in childTransitions
that have noNode
specified themselves
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SequentialTransition
public SequentialTransition()
The constructor ofSequentialTransition
.
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Method Detail
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setNode
public final void setNode(Node value)
Sets the value of the property node.- Property description:
- This
Node
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.
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getNode
public final Node getNode()
Gets the value of the property node.- Property description:
- This
Node
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.
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nodeProperty
public final ObjectProperty<Node> nodeProperty()
ThisNode
is used in all childTransitions
, that do not define a targetNode
themselves. This can be used if a number ofTransitions
should be applied to a singleNode
.It is not possible to change the target
node
of a runningTransition
. If the value ofnode
is changed for a runningTransition
, the animation has to be stopped and started again to pick up the new value.- See Also:
getNode()
,setNode(Node)
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getChildren
public final ObservableList<Animation> getChildren()
A list ofAnimations
that will be played sequentially.It is not possible to change the children of a running
SequentialTransition
. If the children are changed for a runningSequentialTransition
, the animation has to be stopped and started again to pick up the new value.- Returns:
- a list of Animations that will be played sequentially
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getParentTargetNode
protected Node getParentTargetNode()
Returns the first non-null
targetNode
in the parent hierarchy of thisTransition
, ornull
if such a node is not found.A parent animation is one that can have child animations. Examples are
SequentialTransition
andParallelTransition
. A parent animation can also be a child of another parent animation.Note that if this
Transition
has a target node set and is not a parent animation, it will be ignored during the call as this method only queries parent animations.- Overrides:
getParentTargetNode
in classTransition
- Returns:
- the target
Node
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interpolate
protected void interpolate(double frac)
The methodinterpolate()
has to be provided by implementations ofTransition
. While aTransition
is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0
and at the end it will be1.0
. How the parameter increases, depends on theinterpolator
, e.g. if theinterpolator
isInterpolator.LINEAR
, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
interpolate
in classTransition
- Parameters:
frac
- The relative position
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