Class Lighting

java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.Lighting

public class Lighting
extends Effect
An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance.

Example:


 Light.Distant light = new Light.Distant();
 light.setAzimuth(-135.0);

 Lighting lighting = new Lighting();
 lighting.setLight(light);
 lighting.setSurfaceScale(5.0);

 Text text = new Text();
 text.setText("JavaFX!");
 text.setFill(Color.STEELBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 60));
 text.setX(10.0);
 text.setY(10.0);
 text.setTextOrigin(VPos.TOP);

 text.setEffect(lighting);
 

The code above produces the following:

The visual effect of Lighting on text

Since:
JavaFX 2.0
  • Property Details

  • Constructor Details

    • Lighting

      public Lighting()
      Creates a new instance of Lighting with default parameters.
    • Lighting

      public Lighting​(Light light)
      Creates a new instance of Lighting with the specified light.
      Parameters:
      light - the light source for this Lighting effect
      Since:
      JavaFX 2.1
  • Method Details

    • setLight

      public final void setLight​(Light value)
      Sets the value of the property light.
      Property description:
      The light source for this Lighting effect.
    • getLight

      public final Light getLight()
      Gets the value of the property light.
      Property description:
      The light source for this Lighting effect.
    • lightProperty

      public final ObjectProperty<Light> lightProperty()
      The light source for this Lighting effect.
      See Also:
      getLight(), setLight(Light)
    • setBumpInput

      public final void setBumpInput​(Effect value)
      Sets the value of the property bumpInput.
      Property description:
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.
      Default value:
      a Shadow effect with a radius of 10
    • getBumpInput

      public final Effect getBumpInput()
      Gets the value of the property bumpInput.
      Property description:
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.
      Default value:
      a Shadow effect with a radius of 10
    • bumpInputProperty

      public final ObjectProperty<Effect> bumpInputProperty()
      The optional bump map input. If not specified, a bump map will be automatically generated from the default input. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used to generate a default bump map.
      Default value:
      a Shadow effect with a radius of 10
      See Also:
      getBumpInput(), setBumpInput(Effect)
    • setContentInput

      public final void setContentInput​(Effect value)
      Sets the value of the property contentInput.
      Property description:
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
    • getContentInput

      public final Effect getContentInput()
      Gets the value of the property contentInput.
      Property description:
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
    • contentInputProperty

      public final ObjectProperty<Effect> contentInputProperty()
      The content input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
      Default value:
      null
      See Also:
      getContentInput(), setContentInput(Effect)
    • setDiffuseConstant

      public final void setDiffuseConstant​(double value)
      Sets the value of the property diffuseConstant.
      Property description:
      The diffuse constant.
             Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a
       
      Default value:
      1.0
    • getDiffuseConstant

      public final double getDiffuseConstant()
      Gets the value of the property diffuseConstant.
      Property description:
      The diffuse constant.
             Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a
       
      Default value:
      1.0
    • diffuseConstantProperty

      public final DoubleProperty diffuseConstantProperty()
      The diffuse constant.
             Min: 0.0
             Max: 2.0
         Default: 1.0
        Identity: n/a
       
      Default value:
      1.0
      See Also:
      getDiffuseConstant(), setDiffuseConstant(double)
    • setSpecularConstant

      public final void setSpecularConstant​(double value)
      Sets the value of the property specularConstant.
      Property description:
      The specular constant.
             Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a
       
      Default value:
      0.3
    • getSpecularConstant

      public final double getSpecularConstant()
      Gets the value of the property specularConstant.
      Property description:
      The specular constant.
             Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a
       
      Default value:
      0.3
    • specularConstantProperty

      public final DoubleProperty specularConstantProperty()
      The specular constant.
             Min: 0.0
             Max: 2.0
         Default: 0.3
        Identity: n/a
       
      Default value:
      0.3
      See Also:
      getSpecularConstant(), setSpecularConstant(double)
    • setSpecularExponent

      public final void setSpecularExponent​(double value)
      Sets the value of the property specularExponent.
      Property description:
      The specular exponent.
             Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a
       
      Default value:
      20.0
    • getSpecularExponent

      public final double getSpecularExponent()
      Gets the value of the property specularExponent.
      Property description:
      The specular exponent.
             Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a
       
      Default value:
      20.0
    • specularExponentProperty

      public final DoubleProperty specularExponentProperty()
      The specular exponent.
             Min:  0.0
             Max: 40.0
         Default: 20.0
        Identity:  n/a
       
      Default value:
      20.0
      See Also:
      getSpecularExponent(), setSpecularExponent(double)
    • setSurfaceScale

      public final void setSurfaceScale​(double value)
      Sets the value of the property surfaceScale.
      Property description:
      The surface scale factor.
             Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a
       
      Default value:
      1.5
    • getSurfaceScale

      public final double getSurfaceScale()
      Gets the value of the property surfaceScale.
      Property description:
      The surface scale factor.
             Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a
       
      Default value:
      1.5
    • surfaceScaleProperty

      public final DoubleProperty surfaceScaleProperty()
      The surface scale factor.
             Min:  0.0
             Max: 10.0
         Default:  1.5
        Identity:  n/a
       
      Default value:
      1.5
      See Also:
      getSurfaceScale(), setSurfaceScale(double)