Package javafx.scene.effect
Provides the set of classes for attaching graphical filter effects to JavaFX Scene Graph Nodes.
An effect is a graphical algorithm that produces an image, typically
as a modification of a source image.
An effect can be associated with a scene graph Node
by setting the
effect
attribute.
Some effects change the color properties of the source pixels
(such as ColorAdjust
),
others combine multiple images together (such as
Blend
),
while still others warp or move the pixels of the source image around (such as
DisplacementMap
or PerspectiveTransform
).
All effects have at least one input defined and the input can be set
to another effect to chain the effects together and combine their
results, or it can be left unspecified in which case the effect will
operate on a graphical rendering of the node it is attached to.
-
Class Summary Class Description Blend An effect that blends the two inputs together using one of the pre-definedBlendMode
s.Bloom A high-level effect that makes brighter portions of the input image appear to glow, based on a configurable threshold.BoxBlur A blur effect using a simple box filter kernel, with separately configurable sizes in both dimensions, and an iteration parameter that controls the quality of the resulting blur.ColorAdjust An effect that allows for per-pixel adjustments of hue, saturation, brightness, and contrast.ColorInput An effect that renders a rectangular region that is filled ("flooded") with the givenPaint
.DisplacementMap An effect that shifts each pixel by a distance specified by the first two bands of of the specifiedFloatMap
.DropShadow A high-level effect that renders a shadow of the given content behind the content with the specified color, radius, and offset.Effect The abstract base class for all effect implementations.FloatMap A buffer that contains floating point data, intended for use as a parameter to effects such asDisplacementMap
.GaussianBlur A blur effect using a Gaussian convolution kernel, with a configurable radius.Glow A high-level effect that makes the input image appear to glow, based on a configurable threshold.ImageInput A type of source effect that simply passes the givenImage
through, unmodified, as an input to anotherEffect
.InnerShadow A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.Light The abstract base class for all light implementations.Light.Distant Represents a distant light source.Light.Point Represents a light source at a given position in 3D space.Light.Spot Represents a spot light source at a given position in 3D space, with configurable direction and focus.Lighting An effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance.MotionBlur A motion blur effect using a Gaussian convolution kernel, with a configurable radius and angle.PerspectiveTransform An effect that provides non-affine transformation of the input content.Reflection An effect that renders a reflected version of the input below the actual input content.SepiaTone A filter that produces a sepia tone effect, similar to antique photographs.Shadow An effect which creates a monochrome duplicate of an input with blurry edges.