Class VirtualFlow<T extends IndexedCell>

All Implemented Interfaces:
Styleable, EventTarget

public class VirtualFlow<T extends IndexedCell>
extends Region
Implementation of a virtualized container using a cell based mechanism. This is used by the skin implementations for UI controls such as ListView, TreeView, TableView, and TreeTableView.
Since:
9
  • Property Details

    • vertical

      public final BooleanProperty verticalProperty
      Indicates the primary direction of virtualization. If true, then the primary direction of virtualization is vertical, meaning that cells will stack vertically on top of each other. If false, then they will stack horizontally next to each other.
      See Also:
      isVertical(), setVertical(boolean)
    • pannable

      public final BooleanProperty pannableProperty
      Indicates whether the VirtualFlow viewport is capable of being panned by the user (either via the mouse or touch events).
      See Also:
      isPannable(), setPannable(boolean)
    • cellCount

      public final IntegerProperty cellCountProperty
      Indicates the number of cells that should be in the flow. The user of the VirtualFlow must set this appropriately. When the cell count changes the VirtualFlow responds by updating the visuals. If the items backing the cells change, but the count has not changed, you must call the reconfigureCells() function to update the visuals.
      See Also:
      getCellCount(), setCellCount(int)
    • position

      public final DoubleProperty positionProperty
      The position of the VirtualFlow within its list of cells. This is a value between 0 and 1.
      See Also:
      getPosition(), setPosition(double)
    • fixedCellSize

      public final DoubleProperty fixedCellSizeProperty
      For optimisation purposes, some use cases can trade dynamic cell length for speed - if fixedCellSize is greater than zero we'll use that rather than determine it by querying the cell itself.
      See Also:
      getFixedCellSize(), setFixedCellSize(double)
    • cellFactory

      public final ObjectProperty<Callback<VirtualFlow<T extends IndexedCell>,​T extends IndexedCell>> cellFactoryProperty

      Setting a custom cell factory has the effect of deferring all cell creation, allowing for total customization of the cell. Internally, the VirtualFlow is responsible for reusing cells - all that is necessary is for the custom cell factory to return from this function a cell which might be usable for representing any item in the VirtualFlow.

      Refer to the Cell class documentation for more detail.

      See Also:
      getCellFactory(), setCellFactory(Callback)
  • Constructor Details

    • VirtualFlow

      public VirtualFlow()
      Creates a new VirtualFlow instance.
  • Method Details

    • setVertical

      public final void setVertical​(boolean value)
      Sets the value of the property vertical.
      Property description:
      Indicates the primary direction of virtualization. If true, then the primary direction of virtualization is vertical, meaning that cells will stack vertically on top of each other. If false, then they will stack horizontally next to each other.
    • isVertical

      public final boolean isVertical()
      Gets the value of the property vertical.
      Property description:
      Indicates the primary direction of virtualization. If true, then the primary direction of virtualization is vertical, meaning that cells will stack vertically on top of each other. If false, then they will stack horizontally next to each other.
    • verticalProperty

      public final BooleanProperty verticalProperty()
      Indicates the primary direction of virtualization. If true, then the primary direction of virtualization is vertical, meaning that cells will stack vertically on top of each other. If false, then they will stack horizontally next to each other.
      See Also:
      isVertical(), setVertical(boolean)
    • isPannable

      public final boolean isPannable()
      Gets the value of the property pannable.
      Property description:
      Indicates whether the VirtualFlow viewport is capable of being panned by the user (either via the mouse or touch events).
    • setPannable

      public final void setPannable​(boolean value)
      Sets the value of the property pannable.
      Property description:
      Indicates whether the VirtualFlow viewport is capable of being panned by the user (either via the mouse or touch events).
    • pannableProperty

      public final BooleanProperty pannableProperty()
      Indicates whether the VirtualFlow viewport is capable of being panned by the user (either via the mouse or touch events).
      See Also:
      isPannable(), setPannable(boolean)
    • getCellCount

      public final int getCellCount()
      Gets the value of the property cellCount.
      Property description:
      Indicates the number of cells that should be in the flow. The user of the VirtualFlow must set this appropriately. When the cell count changes the VirtualFlow responds by updating the visuals. If the items backing the cells change, but the count has not changed, you must call the reconfigureCells() function to update the visuals.
    • setCellCount

      public final void setCellCount​(int value)
      Sets the value of the property cellCount.
      Property description:
      Indicates the number of cells that should be in the flow. The user of the VirtualFlow must set this appropriately. When the cell count changes the VirtualFlow responds by updating the visuals. If the items backing the cells change, but the count has not changed, you must call the reconfigureCells() function to update the visuals.
    • cellCountProperty

      public final IntegerProperty cellCountProperty()
      Indicates the number of cells that should be in the flow. The user of the VirtualFlow must set this appropriately. When the cell count changes the VirtualFlow responds by updating the visuals. If the items backing the cells change, but the count has not changed, you must call the reconfigureCells() function to update the visuals.
      See Also:
      getCellCount(), setCellCount(int)
    • getPosition

      public final double getPosition()
      Gets the value of the property position.
      Property description:
      The position of the VirtualFlow within its list of cells. This is a value between 0 and 1.
    • setPosition

      public final void setPosition​(double value)
      Sets the value of the property position.
      Property description:
      The position of the VirtualFlow within its list of cells. This is a value between 0 and 1.
    • positionProperty

      public final DoubleProperty positionProperty()
      The position of the VirtualFlow within its list of cells. This is a value between 0 and 1.
      See Also:
      getPosition(), setPosition(double)
    • setFixedCellSize

      public final void setFixedCellSize​(double value)
      Sets the value of the property fixedCellSize.
      Property description:
      For optimisation purposes, some use cases can trade dynamic cell length for speed - if fixedCellSize is greater than zero we'll use that rather than determine it by querying the cell itself.
    • getFixedCellSize

      public final double getFixedCellSize()
      Gets the value of the property fixedCellSize.
      Property description:
      For optimisation purposes, some use cases can trade dynamic cell length for speed - if fixedCellSize is greater than zero we'll use that rather than determine it by querying the cell itself.
    • fixedCellSizeProperty

      public final DoubleProperty fixedCellSizeProperty()
      For optimisation purposes, some use cases can trade dynamic cell length for speed - if fixedCellSize is greater than zero we'll use that rather than determine it by querying the cell itself.
      See Also:
      getFixedCellSize(), setFixedCellSize(double)
    • setCellFactory

      public final void setCellFactory​(Callback<VirtualFlow<T>,​T> value)
      Sets a new cell factory to use in the VirtualFlow. This forces all old cells to be thrown away, and new cells to be created with the new cell factory.
      Parameters:
      value - the new cell factory
    • getCellFactory

      public final Callback<VirtualFlow<T>,​T> getCellFactory()
      Returns the current cell factory.
      Returns:
      the current cell factory
    • cellFactoryProperty

      public final ObjectProperty<Callback<VirtualFlow<T>,​T>> cellFactoryProperty()

      Setting a custom cell factory has the effect of deferring all cell creation, allowing for total customization of the cell. Internally, the VirtualFlow is responsible for reusing cells - all that is necessary is for the custom cell factory to return from this function a cell which might be usable for representing any item in the VirtualFlow.

      Refer to the Cell class documentation for more detail.

      See Also:
      getCellFactory(), setCellFactory(Callback)
    • requestLayout

      public void requestLayout()
      Overridden to implement somewhat more efficient support for layout. The VirtualFlow can generally be considered as being unmanaged, in that whenever the position changes, or other such things change, we need to perform a layout but there is no reason to notify the parent. However when things change which may impact the preferred size (such as vertical, createCell, and configCell) then we need to notify the parent.
      Overrides:
      requestLayout in class Parent
    • getAvailableCell

      protected T getAvailableCell​(int prefIndex)
      Get a cell which can be used in the layout. This function will reuse cells from the pile where possible, and will create new cells when necessary.
      Parameters:
      prefIndex - the preferred index
      Returns:
      the available cell
    • addAllToPile

      protected void addAllToPile()
      This method will remove all cells from the VirtualFlow and remove them, adding them to the 'pile' (that is, a place from where cells can be used at a later date). This method is protected to allow subclasses to clean up appropriately.
    • getVisibleCell

      public T getVisibleCell​(int index)
      Gets a cell for the given index if the cell has been created and laid out. "Visible" is a bit of a misnomer, the cell might not be visible in the viewport (it may be clipped), but does distinguish between cells that have been created and are in use vs. those that are in the pile or not created.
      Parameters:
      index - the index
      Returns:
      the visible cell
    • getLastVisibleCell

      public T getLastVisibleCell()
      Locates and returns the last non-empty IndexedCell that is currently partially or completely visible. This function may return null if there are no cells, or if the viewport length is 0.
      Returns:
      the last visible cell
    • getFirstVisibleCell

      public T getFirstVisibleCell()
      Locates and returns the first non-empty IndexedCell that is partially or completely visible. This really only ever returns null if there are no cells or the viewport length is 0.
      Returns:
      the first visible cell
    • scrollToTop

      public void scrollToTop​(T firstCell)
      Adjust the position of cells so that the specified cell will be positioned at the start of the viewport. The given cell must already be "live".
      Parameters:
      firstCell - the first cell
    • scrollToBottom

      public void scrollToBottom​(T lastCell)
      Adjust the position of cells so that the specified cell will be positioned at the end of the viewport. The given cell must already be "live".
      Parameters:
      lastCell - the last cell
    • scrollTo

      public void scrollTo​(T cell)
      Adjusts the cells such that the selected cell will be fully visible in the viewport (but only just).
      Parameters:
      cell - the cell
    • scrollTo

      public void scrollTo​(int index)
      Adjusts the cells such that the cell in the given index will be fully visible in the viewport.
      Parameters:
      index - the index
    • scrollToTop

      public void scrollToTop​(int index)
      Adjusts the cells such that the cell in the given index will be fully visible in the viewport, and positioned at the very top of the viewport.
      Parameters:
      index - the index
    • scrollPixels

      public double scrollPixels​(double delta)
      Given a delta value representing a number of pixels, this method attempts to move the VirtualFlow in the given direction (positive is down/right, negative is up/left) the given number of pixels. It returns the number of pixels actually moved.
      Parameters:
      delta - the delta value
      Returns:
      the number of pixels actually moved
    • getCell

      public T getCell​(int index)
      Return a cell for the given index. This may be called for any cell, including beyond the range defined by cellCount, in which case an empty cell will be returned. The returned value should not be stored for any reason.
      Parameters:
      index - the index
      Returns:
      the cell
    • setCellIndex

      protected void setCellIndex​(T cell, int index)
      The VirtualFlow uses this method to set a cells index (rather than calling IndexedCell.updateIndex(int) directly), so it is a perfect place for subclasses to override if this if of interest.
      Parameters:
      cell - The cell whose index will be updated.
      index - The new index for the cell.
    • getCellIndex

      protected int getCellIndex​(T cell)
      Return the index for a given cell. This allows subclasses to customise how cell indices are retrieved.
      Parameters:
      cell - the cell
      Returns:
      the index
    • getHbar

      protected final ScrollBar getHbar()
      Returns the scroll bar used for scrolling horizontally. A developer who needs to be notified when a scroll is happening could attach a listener to the ScrollBar.valueProperty().
      Returns:
      the scroll bar used for scrolling horizontally
      Since:
      12
    • getVbar

      protected final ScrollBar getVbar()
      Returns the scroll bar used for scrolling vertically. A developer who needs to be notified when a scroll is happening could attach a listener to the ScrollBar.valueProperty(). The Region.getWidth() is also useful when adding a component over the TableView in order to clip it so that it doesn't overlap the ScrollBar.
      Returns:
      the scroll bar used for scrolling vertically
      Since:
      12
    • resizeCell

      protected void resizeCell​(T cell)
      Resizes the given cell. If isVertical() is set to true, the cell width will be the maximum between the viewport width and the sum of all the cells' prefWidth. The cell height will be computed by the cell itself unless fixedCellSizeEnabled is set to true, then getFixedCellSize() is used. If isVertical() is set to false, the width and height calculations are reversed.
      Parameters:
      cell - the cell to resize
      Since:
      12
    • getCells

      protected List<T> getCells()
      Returns the list of cells displayed in the current viewport.

      The cells are ordered such that the first cell in this list is the first in the view, and the last cell is the last in the view. When pixel scrolling, the list is simply shifted and items drop off the beginning or the end, depending on the order of scrolling.

      Returns:
      the cells displayed in the current viewport
      Since:
      12
    • getLastVisibleCellWithinViewport

      protected T getLastVisibleCellWithinViewport()
      Returns the last visible cell whose bounds are entirely within the viewport. When manually inserting rows, one may need to know which cell indices are visible in the viewport.
      Returns:
      last visible cell whose bounds are entirely within the viewport
      Since:
      12
    • getFirstVisibleCellWithinViewport

      protected T getFirstVisibleCellWithinViewport()
      Returns the first visible cell whose bounds are entirely within the viewport. When manually inserting rows, one may need to know which cell indices are visible in the viewport.
      Returns:
      first visible cell whose bounds are entirely within the viewport
      Since:
      12
    • reconfigureCells

      protected void reconfigureCells()
      Informs the VirtualFlow that a layout pass should be done, and the cell contents have not changed. For example, this might be called from a TableView or ListView when a layout is needed and no cells have been added or removed.
      Since:
      12
    • recreateCells

      protected void recreateCells()
      Informs the VirtualFlow that a layout pass should be done, and that the cell factory has changed. All cells in the viewport are recreated with the new cell factory.
      Since:
      12
    • rebuildCells

      protected void rebuildCells()
      Informs the VirtualFlow that a layout pass should be done, and cell contents have changed. All cells are removed and then added properly in the viewport.
      Since:
      12
    • requestCellLayout

      protected void requestCellLayout()
      Informs the VirtualFlow that a layout pass should be done and only the cell layout will be requested.
      Since:
      12
    • getPrivateCell

      protected T getPrivateCell​(int index)
      Creates and returns a new cell for the given index.

      If the requested index is not already an existing visible cell, it will create a cell for the given index and insert it into the VirtualFlow container. If the index exists, simply returns the visible cell. From that point on, it will be unmanaged, and is up to the caller of this method to manage it.

      This is useful if a row that should not be visible must be accessed (a row that always stick to the top for example). It can then be easily created, correctly initialized and inserted in the VirtualFlow container.

      Parameters:
      index - the cell index
      Returns:
      a cell for the given index inserted in the VirtualFlow container
      Since:
      12