Class VertexFormat

java.lang.Object
javafx.scene.shape.VertexFormat

public final class VertexFormat
extends Object
Defines the format of the vertices in a mesh. A vertex consists of an array of points, normals (optional), and texture coordinates.
Since:
JavaFX 8u40
  • Field Details

    • POINT_TEXCOORD

      public static final VertexFormat POINT_TEXCOORD
      Specifies the format of a vertex that consists of a point and texture coordinates.
    • POINT_NORMAL_TEXCOORD

      public static final VertexFormat POINT_NORMAL_TEXCOORD
      Specifies the format of a vertex that consists of a point, normal and texture coordinates.
  • Method Details

    • getVertexIndexSize

      public int getVertexIndexSize()
      Returns the number of component indices that represents a vertex. For example, a POINT_TEXCOORD vertex consists of 2 indices, one for point component and the other for texture coordinates component. Hence its value will be 2.
      Returns:
      the number of component indices
    • getPointIndexOffset

      public int getPointIndexOffset()
      Returns the index offset in the face array of the point component within a vertex.
      Returns:
      the offset to the point component.
    • getNormalIndexOffset

      public int getNormalIndexOffset()
      Returns the index offset in the face array of the normal component within a vertex.
      Returns:
      the offset to the normal component.
    • getTexCoordIndexOffset

      public int getTexCoordIndexOffset()
      Returns the index offset in the face array of the texture coordinates component within a vertex.
      Returns:
      the offset to the texture coordinates component.