Class Light.Spot

Enclosing class:
Light

public static class Light.Spot extends Light.Point
Represents a spot light source at a given position in 3D space, with configurable direction and focus.

Example:


 Light.Spot light = new Light.Spot();
 light.setX(150);
 light.setY(100);
 light.setZ(80);
 light.setPointsAtX(0);
 light.setPointsAtY(0);
 light.setPointsAtZ(-50);
 light.setSpecularExponent(2);

 Lighting lighting = new Lighting();
 lighting.setLight(light);
 lighting.setSurfaceScale(5.0);

 Text text = new Text();
 text.setText("Spot");
 text.setFill(Color.STEELBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 80));
 text.setX(10.0);
 text.setY(10.0);
 text.setTextOrigin(VPos.TOP);
 text.setEffect(lighting);

 Rectangle rect = new Rectangle(200, 150);
 rect.setFill(Color.ALICEBLUE);
 rect.setEffect(lighting);
 

The code above produces the following:

The visual effect of spot Light
 on text

Since:
JavaFX 2.0
  • Property Details

  • Constructor Details

    • Spot

      public Spot()
      Creates a new instance of Spot light with default parameters.
    • Spot

      public Spot(double x, double y, double z, double specularExponent, Color color)
      Creates a new instance of Spot light with the specified x, y, z, specularExponent, and color.
      Parameters:
      x - the x coordinate of the light position
      y - the y coordinate of the light position
      z - the z coordinate of the light position
      specularExponent - the specular exponent, which controls the focus of the light source
      color - the color of the light
      Since:
      JavaFX 2.1
  • Method Details

    • setPointsAtX

      public final void setPointsAtX(double value)
      Sets the value of the property pointsAtX.
      Property description:
      The x coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
    • getPointsAtX

      public final double getPointsAtX()
      Gets the value of the property pointsAtX.
      Property description:
      The x coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
    • pointsAtXProperty

      public final DoubleProperty pointsAtXProperty()
      The x coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
      See Also:
    • setPointsAtY

      public final void setPointsAtY(double value)
      Sets the value of the property pointsAtY.
      Property description:
      The y coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
    • getPointsAtY

      public final double getPointsAtY()
      Gets the value of the property pointsAtY.
      Property description:
      The y coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
    • pointsAtYProperty

      public final DoubleProperty pointsAtYProperty()
      The y coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
      See Also:
    • setPointsAtZ

      public final void setPointsAtZ(double value)
      Sets the value of the property pointsAtZ.
      Property description:
      The z coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
    • getPointsAtZ

      public final double getPointsAtZ()
      Gets the value of the property pointsAtZ.
      Property description:
      The z coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
    • pointsAtZProperty

      public final DoubleProperty pointsAtZProperty()
      The z coordinate of the direction vector for this light.
             Min: n/a
             Max: n/a
         Default: 0.0
        Identity: n/a
       
      Default value:
      0.0
      See Also:
    • setSpecularExponent

      public final void setSpecularExponent(double value)
      Sets the value of the property specularExponent.
      Property description:
      The specular exponent, which controls the focus of this light source.
             Min: 0.0
             Max: 4.0
         Default: 1.0
        Identity: 1.0
       
      Default value:
      1.0
    • getSpecularExponent

      public final double getSpecularExponent()
      Gets the value of the property specularExponent.
      Property description:
      The specular exponent, which controls the focus of this light source.
             Min: 0.0
             Max: 4.0
         Default: 1.0
        Identity: 1.0
       
      Default value:
      1.0
    • specularExponentProperty

      public final DoubleProperty specularExponentProperty()
      The specular exponent, which controls the focus of this light source.
             Min: 0.0
             Max: 4.0
         Default: 1.0
        Identity: 1.0
       
      Default value:
      1.0
      See Also: