Uses of Interface
javafx.scene.control.Skinnable
Package | Description |
---|---|
javafx.scene.control |
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
|
javafx.scene.control.cell |
The
javafx.scene.control.cell package is where all cell-related
classes are located, other than the core classes such as
Cell , IndexedCell ,
ListCell , TreeCell ,
and TableCell . |
javafx.scene.web |
This package provides means for loading and displaying Web content.
|
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Uses of Skinnable in javafx.scene.control
Classes in javafx.scene.control with type parameters of type Skinnable Modifier and Type Interface Description interface
Skin<C extends Skinnable>
Base class for defining the visual representation of user interface controls by defining a scene graph of nodes to represent the skin.Classes in javafx.scene.control that implement Skinnable Modifier and Type Class Description class
Accordion
An accordion is a group ofTitlePanes
.class
Button
A simple button control.class
ButtonBar
A ButtonBar is essentially aHBox
, with the additional functionality for operating system specific button placement.class
ButtonBase
Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons.class
Cell<T>
class
CheckBox
A tri-state selection Control typically skinned as a box with a checkmark or tick mark when checked.class
ChoiceBox<T>
The ChoiceBox is used for presenting the user with a relatively small set of predefined choices from which they may choose.class
ColorPicker
ColorPicker control allows the user to select a color from either a standard palette of colors with a simple one click selection OR define their own custom color.class
ComboBox<T>
An implementation of theComboBoxBase
abstract class for the most common form of ComboBox, where a popup list is shown to users providing them with a choice that they may select from.class
ComboBoxBase<T>
Abstract base class for ComboBox-like controls.class
ContextMenu
A popup control containing an ObservableList of menu items.class
Control
Base class for all user interface controls.class
DateCell
DateCell is used byDatePicker
to render the individual grid cells in the calendar month.class
DatePicker
The DatePicker control allows the user to enter a date as text or to select a date from a calendar popup.class
Hyperlink
An HTML like label which can be a graphic and/or text which responds to rollovers and clicks.class
IndexedCell<T>
An implementation ofCell
which contains an index property which maps into the data model underlying the visualization.class
Label
Label is a non-editable text control.class
Labeled
A LabeledControl
is one which has as part of its user interface a textual content associated with it.class
ListCell<T>
class
ListView<T>
A ListView displays a horizontal or vertical list of items from which the user may select, or with which the user may interact.class
MenuBar
A MenuBar control traditionally is placed at the very top of the user interface, and embedded within it areMenus
.class
MenuButton
MenuButton is a button which, when clicked or pressed, will show aContextMenu
.class
Pagination
A Pagination control is used for navigation between pages of a single content, which has been divided into smaller parts.class
PasswordField
Text field that masks entered characters.class
PopupControl
An extension of PopupWindow that allows for CSS styling.class
ProgressBar
A specialization of the ProgressIndicator which is represented as a horizontal bar.class
ProgressIndicator
A circular control which is used for indicating progress, either infinite (aka indeterminate) or finite.class
RadioButton
RadioButtons create a series of items where only one item can be selected.class
ScrollBar
Either a horizontal or vertical bar with increment and decrement buttons and a "thumb" with which the user can interact.class
ScrollPane
A Control that provides a scrolled, clipped viewport of its contents.class
Separator
A horizontal or vertical separator line.class
Slider
The Slider Control is used to display a continuous or discrete range of valid numeric choices and allows the user to interact with the control.class
Spinner<T>
A single line text field that lets the user select a number or an object value from an ordered sequence.class
SplitMenuButton
The SplitMenuButton, like theMenuButton
is closely associated with the concept of selecting aMenuItem
from a menu.class
SplitPane
A control that has two or more sides, each separated by a divider, which can be dragged by the user to give more space to one of the sides, resulting in the other side shrinking by an equal amount.class
TableCell<S,T>
Represents a single row/column intersection in aTableView
.class
TableRow<T>
TableRow is anIndexedCell
, but rarely needs to be used by developers creating TableView instances.class
TableView<S>
The TableView control is designed to visualize an unlimited number of rows of data, broken out into columns.class
TabPane
A control that allows switching between a group ofTabs
.class
TextArea
Text input component that allows a user to enter multiple lines of plain text.class
TextField
Text input component that allows a user to enter a single line of unformatted text.class
TextInputControl
Abstract base class for text input controls.class
TitledPane
A TitledPane is a panel with a title that can be opened and closed.class
ToggleButton
AToggleButton
is a specialized control which has the ability to be selected.class
ToolBar
A ToolBar is a control which displays items horizontally or vertically.class
Tooltip
Tooltips are common UI elements which are typically used for showing additional information about a Node in the scenegraph when the Node is hovered over by the mouse.class
TreeCell<T>
class
TreeTableCell<S,T>
Represents a single row/column intersection in aTreeTableView
.class
TreeTableRow<T>
TreeTableRow is anIndexedCell
, but rarely needs to be used by developers creating TreeTableView instances.class
TreeTableView<S>
The TreeTableView control is designed to visualize an unlimited number of rows of data, broken out into columns.class
TreeView<T>
The TreeView control provides a view on to a tree root (of typeTreeItem
). -
Uses of Skinnable in javafx.scene.control.cell
Classes in javafx.scene.control.cell that implement Skinnable Modifier and Type Class Description class
CheckBoxListCell<T>
class
CheckBoxTableCell<S,T>
class
CheckBoxTreeCell<T>
class
CheckBoxTreeTableCell<S,T>
A class containing aTreeTableCell
implementation that draws aCheckBox
node inside the cell, optionally with a label to indicate what the checkbox represents.class
ChoiceBoxListCell<T>
class
ChoiceBoxTableCell<S,T>
class
ChoiceBoxTreeCell<T>
class
ChoiceBoxTreeTableCell<S,T>
A class containing aTreeTableCell
implementation that draws aChoiceBox
node inside the cell.class
ComboBoxListCell<T>
class
ComboBoxTableCell<S,T>
class
ComboBoxTreeCell<T>
class
ComboBoxTreeTableCell<S,T>
A class containing aTreeTableCell
implementation that draws aComboBox
node inside the cell.class
ProgressBarTableCell<S>
A class containing aTableCell
implementation that draws aProgressBar
node inside the cell.class
ProgressBarTreeTableCell<S>
A class containing aTreeTableCell
implementation that draws aProgressBar
node inside the cell.class
TextFieldListCell<T>
class
TextFieldTableCell<S,T>
class
TextFieldTreeCell<T>
class
TextFieldTreeTableCell<S,T>
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Uses of Skinnable in javafx.scene.web
Classes in javafx.scene.web that implement Skinnable Modifier and Type Class Description class
HTMLEditor
A control that allows for users to edit text, and apply styling to this text.